Yuzu developers agreed to pay $2.4 million in damages to Nintendo to settle their lawsuit
It’s good news in the sense that this won’t be setting a new legal precedent surrounding emulation. Nintendo’s case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators.
On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn’t be in such trouble.
Yuzu developers agreed to pay $2.4 million in damages to Nintendo to settle their lawsuit
What’s more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I’m not fluent in legalese though, so correct me if I’m misinterpreting:
Nintendo is suing the creators of Switch emulator Yuzu
Nintendo’s full case filing [https://cdn.discordapp.com/attachments/519627952648880128/1212141332412235787/1.pdf?ex=65f0c196&is=65de4c96&hm=b91e24f1c26e4fb3599891133c9058059e3df12ebeba2b79fd4c5ea7c12bba5e&] _____ https://twitter.com/stephentotilo/status/1762576284817768457/ [https://twitter.com/stephentotilo/status/1762576284817768457/] “NEW: Nintendo is suing the creators of popular Switch emulator Yuzu, saying their tech illegally circumvents Nintendo’s software encryption and facilitates piracy. Seeks damages for alleged violations and a shutdown of the emulator. Notes 1 million copies of Tears of the Kingdom downloaded prior to game’s release; says Yuzu’s Patreon support doubled during that time. Basically arguing that that is proof that Yuzu’s business model helps piracy flourish.”
Is the stickied “What are you playing” post going to be updated? The current one is over a month old.
Anyways, I’ve been playing Penny’s Big Breakaway, and I am enjoying it thoroughly. It’s like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.
It’s awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it’s going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many “hidden gems” lists in the future.
[PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store
Penny's Big Breakaway - Available Now