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Celestial dragon of the techy persuasion! account, posts will likely be NSFW.

He/him,

🧑‍💻: VR enthusiast, disillusioned Linux-ite, sysadmin and automation engineer
🎮: fighting games, simulation games, Dark Souls, shooters
🎨: learning Blender to make my own avatars!

Admin of hyper.equipment
FurAffinity:
michealotter
Took a bit of a break on this to fix my Switch, but I got back to it this week!

The soldering iron worked fantastically to join the jigsaw pieces at 170-180C°. They were a little warped to begin with so the join was already uneven, but this helps keep them together.

I confirmed that the keyboard switches I got fit these holes, though it seems like some of the holes might be slightly too tight, probably due to the squishing I mentioned on the last post. When they're too tight it squishes the key housing and makes them stick down, which sucks.

I think when I make the button caps (which I'll have to modify anyway, as the Gateron switches I got have a different cap shape than the ones in the build file) I'll try to make sure they bottom out before they touch the switch itself. That way there shouldn't be any surprise button detachments when I press on them.

The sanding didn't go as well as I hoped, we happen to have a power sander but I think it needs a few more rounds on higher grit before it looks and feels nicer. I tried to round out the corners with a Dremel but I set the rotation speed WAY too high and chunked up some of the plastic, so I'll have to smooth that out somehow. Maybe the soldering iron on lower heat?

Additionally, the itty bitty arduino-like I got for this (seriously, look how tiny that thing is in the third picture) was thankfully extremely easy to program using
arduino-gamepad with the platform.io plugin for VS Codium! I haven't tested it yet, but it turns on and flashes fine at least.

Next up is some hand sanding, then attaching the backstop to the top lid. I already attached it once with the soldering iron, but removed it again for the sanding process.
#crafting #hitbox #fightinggames #3dprinting #crafting #hitbox #fightinggames #3dprinting
GitHub - CyberDNIWE/arduino-gamepad: Make your ATmega32U4 controller into PS3/PC compatible gamepad

Make your ATmega32U4 controller into PS3/PC compatible gamepad - GitHub - CyberDNIWE/arduino-gamepad: Make your ATmega32U4 controller into PS3/PC compatible gamepad

GitHub
Here's the assembled jigsaw halves! They were definitely a pain to get together with how tight the shapes were. I noticed I was getting some weird warping on the lower layers, making them squish outwards.

Since I didn't mention this before, I'm using an AnkerMake M5 printer, with a PLA filament. The AnkerMake slicer is a bit quirky, and makes the first layer significantly hotter than the others. I think that's intended to promote bed adhesion, but it's hotter than the printing range listed on the filament, so I think I'll tone it down or turn it off in the future, I probably don't need it with such a wide, flat print.

I took the squishy brim off of one half with a deburring tool, then sanded it down with some 800-grit sandpaper. Then the two halves went together with a little effort. I'm unsure how far I'm going to go on making this thing look nice, but if I want to go all the way I might melt the seams together with a soldering iron, sand it down, then... give it a glossy clearcoat or something? I dunno what one does to finish something like this.
#crafting #hitbox #fightinggames
Here's the shell pieces! The innards that I ordered won't be here for a little bit, but I'll work on removing the rough edges on these ahead of time. Notably, there's a big round hole in the side of the left base for a battery pack to poke out, where I forgot to check the box to generate supports. Somehow it printed mostly fine anyway though, which is a relief. It's just a bit saggy. #crafting #fightinggames #hitbox
For a while now I've been collecting maker-y tools and not had much to do with them. Soldering iron, 3D printer, paints and dremel and sandpaper and snips and all kinds of crap. But now, I've gotten really excited about the idea of making my own Hitbox controller!

For those unfamiliar, instead of the big joystick you'd find on normal fighting game controllers, there's just four buttons that you press to input directions. Given that I grew up on PC games, I've always had a hard time grappling with the joystick, and a little bit of playing around with similar things has convinced me I want one. Image attached is a Hitbox, though it's not my photo and it's smaller than the one I'm making.

Since they're all sold out or backordered to hell, I found a few projects that I'm going to cobble together to make one myself! Getting a little ATMega32U4 microcontroller for it instead of the Brook fighting boards (since they're also impossible to get) and some Gateron low profile switches.

Though since I'm not very experienced, if anyone has any advice on good parts or good practice I'm happy to hear it. In particular, I feel a little sketchy about soldering the button switches to the microcontroller GPIO holes via a wire... that feels like it's going to be annoying if any of them ever die and need replaced. But the form factor I'm working with here is pretty skinny so I don't know if trying to use jumper cables is a good idea.
#crafting #fightinggames #hitbox
Some more detail about what was going on with the performance problems:

About three times per hour, for 5-10 minutes, the instance would become unresponsive. This made using the instance really horrible.

I'm still not really sure what was wrong with it, but it seemed to have something to do with hashtag chart operations. Unfortunately I can't confirm whether this was something that was introduced between
v13.0 (our previous version) and v13.1.4.1, as I didn't have monitoring before that point. Anecdotally, it only started happening after that point though, and steadily got worse.

While the initial plan was to downgrade back to
v13.0, another admin notified me that the Calckey Docker image tagged as v13.1.4.1 had a different hash to the one tagged as latest. So last night, I changed our image over to that latest image temporarily to see if that might fix the issue. And it did! The performance spikes went away, as you can see in the attached graph. I don't know for certain what's different between the two containers, but previous attempts to solve this issue by restarting Hyper didn't work, so I suspect it was some untagged code change in the latest image.

As a sysadmin this annoys me, because
latest is a tag that can't be relied on. There wasn't a new version released, but new code was pushed to latest regardless. If it was a bugfix for real, why not make a v13.1.5? If it was an emergency patch, why not also update the v13.1.4.1 tag? I don't know. Either way, I created a backup of the exact version of what we're running on now, so that we can reliably run on it until we decide to upgrade again.
#fediadmin #calckey
It's funny to find a laboratory sign generator and think "ooh that could be really horny". But it makes sense when one of your life goals is to become something worthy of an SCP object. The foreboding signage is one of the most fun parts there.

This sign warns you to always keep on some level of breathing filtration to minimize trace exposure even when not directly interacting. Don't drink any fluids on-site, even if it's a sealed water bottle. Finally, if you have to interact with the otter, be sure to wear HAZMAT-ψ equipment. It's a derivative of B, with leaded glass and cranial shielding to slow down hypnotic influence.

It's not 100% effective, but it's good enough for government work, and replacing interns that end up with an extra two feet of cock is easier than more stringent requirements.

So if you were tasked to "handle" a rampantly infectious hyper otter known for being mysteriously persuasive, how would you do it?
Safety Sign Generator

Yay, we have dashboards! Now I don't have to login to the server and run commands to find out if something is wrong. #grafana #sysadmin #monitoring
#3dModeling #VR progress again!

Tonight I tackled the arm, shoulder, and back anatomy. Drawing from Kodus' method a bit I decided it would be a good idea to go way more muscular than I wanted to be in the final pproduct, to figure out the muscle groups more clearly rather than relying on lumpy soft shapes to carry me. So I got some anatomy charts to help me figure out what I'm doing.

All this made me realize his forearms were too short, because by the time I'd proportioned out his muscles, there wasn't any room for the wrists.

While I was at it with the back, I started mocking up how big I want the tail to be. I also tweaked the legs to get a broader stance, since his feet were always too crowded. Though, now his digit stance looks kinda wrong, I think I might raise the knee so I can straighten it out a little. Either way it's good that his hips have more room.
Further work on my #3dModeling #VR avatar!

I got the face and eyes to a place I'm really happy with them now! The muzzle shape could use a tiny bit of refinement perhaps but I'll leave that for later. The ears were also something I was just really unhappy with, now I've gotten them more to the actual general shape of an otter.

Next up is chest, arm, and back anatomy, which you can see I've given a bit of a whack at already. I don't plan on being super-buff, but it's probably better to sculpt for that and smooth it out later should I want to. Plus as I've learned, it's convenient to have a buffness blendshape.

The sculpting tools are doing weird stuff they didn't used to do, when dyntopo is on. Every time I dyntopo a new area, it brings out all the geometry lines as if they're embossed into the model and I have to whack it with the smooth brush so it doesn't look like he's made of papercraft.

Also just in general, the "sculpt mirror" is routinely lossy and fails to mirror my changes to the other side. Good thing I generally only work on his left side I guess!

I stream this process on
Picarto, whenever I do it. No mic, but I do play some fun music, generally from video games. I'm very sporadic, but it'd be fun to say hi to people and chat about the process!
Picarto: The World's Best Creative Live Streaming Service

An excellent piece I commissioned from Giantwoof of a noble draconic paladin, defeated and with hands bound behind his back, forced to watch as his lust grows... and grows... and GROWS. Can he keep himself pure, or will he succumb? Hehe~

With a short story by
dolphinsanity! #hyperfur #hypercock #hyperballs #growth #corruption
GargantuanWoof💦 (@_giantwoof) / Twitter

🔞NSFW content of @_jeanwoof but BIGGER, WEIRDER and CITY DESTROYING 🏙 - watchout for fancy kinks here! ---- //banner by @omusunda

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