| https://twitter.com/andsz |
| https://twitter.com/andsz |
All us SDF rendering enthusiasts should have some kind of virtual conference so we can compare notes on what we've all tried and save each other a lot of time. We could call it something fancy like SIGSDF (Special Interest Group Signed Distance Frobs).
We could start with just the "well, that didn't quite work" track for now, unless anyone's actually managed to solve it and is willing to share.
@nnorm0145 motivated me to make the thing I was long thinking about: an online Gaussian blur kernel weights generator. It outputs sample weights & offsets to be used with linear filtering to reduce the number of texture reads by a factor of 2.
https://lisyarus.github.io/blog/graphics/2023/02/24/blur-coefficients-generator.html