Does anyone have any good examples of how different Early Access games handle version control and release branch structure?
Game Dev and Freetime Illustrator from Brisbane, Australia
| Working on | Go-Go Town! |
| Working on | Go-Go Town! |
Does anyone have any good examples of how different Early Access games handle version control and release branch structure?
Game release day, here we go!
Go-Go Town is coming out in early access next week. How'd that happen?
There's so much cool stuff in that project, and loads more to come.
I might do a dev blog post about it all sometime. I'm sure there's something in there to interest everyone.
Spent ages yesterday wondering why my new sorting function wasn't returning the values I was expecting.
Turns out I was immediately calling the old sorting function directly after it.
Just one of those days!