| location | r2land |
| migrated from | c.im/@alex27 |
| location | r2land |
| migrated from | c.im/@alex27 |
@neauoire not at all, I've decided to do that, and only then checked internet and saw numbers: 780 days, one year, and so.
It was crazy from the first point of view, but I'm writing a bird each day for 3 years already, and planning to do that 7 more years, so feeling of time shifted a bit. I hope that I will be able to do handstand at least in 4 years.
Thank you a lot!
It had to happen, eventually. My AI crawler antagoniser, https://www.ty-penguin.org.uk/~auj/spigot/ has been seeing sustained traffic of between 300 and 500 thousand hits per hour. I've not been particularly bothered by that, but a couple of days ago, my provider, @bitfolk, sent me a bandwidth warning: I'm on track to hit 2TBytes of outbound bandwidth this month and end up paying for the excess.
So I've added firewalling - if more than 5% of machines in a /23 network hit spigot within an hour, then the entire network gets a temporary block until it completely stops hitting my server. Hopefully that will cut things back enough to avoid charges.
The thing that amazes me is that the list has already accumulated nearly 10,000 entries. Put another way, I'm already blocking 0.12% of the whole IPV4 address space because it's being used for web crawling.
@adelfaure oh, at least try watching the game play! I think you would like it.
What's the tech spec of the your game? I mean, language, framework and so on
@adelfaure did you get some inspiration from sword & sworcery?
Awesome job!