Refined the moves and did some noisy/goofy sound design

#platformer #gamedev #sounddesign

@adelfaure Dang, that’s a very pleasant look you’ve got going on!
@Cykelero Thanks :). I try my best ! Plan is to draw and make music a lot, building the game core around visuals and audio

@adelfaure did you get some inspiration from sword & sworcery?

Awesome job!

@alex27 thanks :). I loved the style when it was out so probably! But I never actually played it

@adelfaure oh, at least try watching the game play! I think you would like it.

What's the tech spec of the your game? I mean, language, framework and so on

@alex27 I will! I don't use a framework, I'm making my own textmode render library with mouse/keyboard input and audio implementation. I write it in JavaScript (usind 2d canvas and webaudio api) for prototyping and in c++ (using sdl3 window and audio api) for compiling.
@adelfaure sounds exciting. The code is not open source, right?
@alex27 It is for the library! But I didn't documented anything yet, the c++ version is yet to be put in a repository and the online version is very outdated https://codeberg.org/textor/textorJs
textorJs

JavaScript version of Textor

Codeberg.org