Texture Diffusion v2 is out.
It textures 3D models with AI inside Blender: pick a cloud provider, generate, project on your mesh, paint the details. No subscription, you pay per image.
Full rewrite of my old v1.
| My projects & tools | https://adriflex.github.io/ |
| https://www.linkedin.com/in/adrien-rouquie/ |
Texture Diffusion v2 is out.
It textures 3D models with AI inside Blender: pick a cloud provider, generate, project on your mesh, paint the details. No subscription, you pay per image.
Full rewrite of my old v1.
Kiln update: Split Bake is out.
You can now bake one collection into multiple texture sets in one click. Five split modes: by material, by material slot, by object, by mesh island, or by UDIM tile. All in clean separate meshes ready for GLB export.
Plus an Image Filter setting (great for pixel-art textures) and a Bake Preview that shows the texture count before baking.
Free update for existing buyers.
Orb of Avarice is out! Free on itch.io.
A dungeon game where you play as the trap. Protect your gold, crush the intruders. Made solo with Godot + Blender.
Just put out Kiln, a Blender addon that bakes Principled BSDF materials into PBR textures for GLB/GLTF export.
I got tired of doing this by hand every time I iterated on my Godot game. Three UV methods, per-map resolution, pre-export validator.