Adrien Rouquié

@adriflex
110 Followers
257 Following
134 Posts
3D Artist & Illustrator | Characters, worlds, tools | Blender, Godot | Bordeaux 📍
My projects & toolshttps://adriflex.github.io/
Linkedinhttps://www.linkedin.com/in/adrien-rouquie/

Texture Diffusion v2 is out.

It textures 3D models with AI inside Blender: pick a cloud provider, generate, project on your mesh, paint the details. No subscription, you pay per image.

Full rewrite of my old v1.

https://adriflex.gumroad.com/l/texturesdiffusion

#Blender #b3d #GameDev #IndieDev

Kiln update: Split Bake is out.

You can now bake one collection into multiple texture sets in one click. Five split modes: by material, by material slot, by object, by mesh island, or by UDIM tile. All in clean separate meshes ready for GLB export.

Plus an Image Filter setting (great for pixel-art textures) and a Bake Preview that shows the texture count before baking.

Free update for existing buyers.

https://adriflex.gumroad.com/l/kiln

#Blender #Godot #GameDev #IndieDev #3DArt

Tried something in Geometry Nodes: instead of a real boolean, I generate a smooth ribbon between two meshes and project the normals to hide the seam. Topology stays clean, more art-direction control. Still rough. Worth pushing further? #b3d #blender #geometrynodes
I've created a system for generating dynamic subtitles using Geometry Nodes in #Blender ! It's great for editing and creating videos for socials !

I’m trying my hand at speed rigging for an NPC in a small game I’m developing!

Do you ever find yourself working with a huge Material Editor window open all the time, blocking your view of the viewport?

What's the point of a T-pose character?

#b3d #rigging #solodev #blender

Orb of Avarice is out! Free on itch.io.

A dungeon game where you play as the trap. Protect your gold, crush the intruders. Made solo with Godot + Blender.

https://adriflex.itch.io/orb-of-avarice

Just put out Kiln, a Blender addon that bakes Principled BSDF materials into PBR textures for GLB/GLTF export.

I got tired of doing this by hand every time I iterated on my Godot game. Three UV methods, per-map resolution, pre-export validator.

https://adriflex.gumroad.com/l/kiln

#Blender #Godot #GameDev #IndieDev #3DArt

My drawing + kling-v2.5-turbo-pro + 2min 🤯