Just put out Kiln, a Blender addon that bakes Principled BSDF materials into PBR textures for GLB/GLTF export.
I got tired of doing this by hand every time I iterated on my Godot game. Three UV methods, per-map resolution, pre-export validator.
| My projects & tools | https://adriflex.github.io/ |
| https://www.linkedin.com/in/adrien-rouquie/ |
Just put out Kiln, a Blender addon that bakes Principled BSDF materials into PBR textures for GLB/GLTF export.
I got tired of doing this by hand every time I iterated on my Godot game. Three UV methods, per-map resolution, pre-export validator.
The protector ⚔️
#digitalpainting #illustrationdaily #krita #conceptartist #fantasyartwork #speedpaint
Another planet 🌕
#digitalpainting #landscapedesign #illustration #digitalart #krita
Petit retour sur un beau projet de cet été, en tant que Character Artist pour le studio Passion Pictures à Londres.
Si vous entendez parler de studios ou de personnes à la recherche d’un généraliste 3D, je suis actuellement disponible !
Great reception of my game announcement in #Godot's reddit!
Thanks to everyone for your cool comments ❤️!
http://www.reddit.com/r/godot/comments/1od484s/my_first_minigame_made_with_godot_and_blender/
A few months ago, I decided to set myself a little challenge: to learn #godotengine by creating my own #game!
Today, the first prototype is ready! 🎮
🖊️ To be notified you can leave me your email here :
https://subscribepage.io/orb-of-avarice