a1batross

@a1ba@idtech.space
163 Followers
43 Following
639 Posts
Maintainer of Xash3D FWGS, a Half-Life compatible engine. Posting here about my only attempt into game dev without being a game developer, reverse-engineering GoldSource, sometimes about other idTech-based engines. Don't expect me being good in graphics development. :)
he/him/any
Main account@a1ba@suya.place
Profile picture sourcehttps://pleroma.viridianpatriots.com/notice/AQ8dLE0eXIDGSciioq
Thanks to the efforts of @pwd491 (on GitHub) we now support voice chat in GoldSource protocol in Xash3D FWGS.

He also submitted patches to support for clan logos in GoldSource protocol too.
>Total signatures 500,404

dear eu citizens

get your ass up and do the right thing: https://eci.ec.europa.eu/045/public/#/screen/home
Full-Time Employment Quake World
Turns out some dude archived older Jedi Outcast versions: https://github.com/TriForceX/JediOutcastBeta

I think these were published on SF, but that repo long gone.
GitHub - TriForceX/JediOutcastBeta: See wiki to see how to rollback to previous versions using git commands.

See wiki to see how to rollback to previous versions using git commands. - TriForceX/JediOutcastBeta

GitHub
who up mastodoning they social
so basically

I'm rewriting Quake 3
yay I didn't forgot password to this account
Doom running on classic Motorola phones from RAZR V3x and ROKR E1, both released in 2005.

Devices exact specs, memory used and average framerate is in the alt text.

Source code: https://github.com/EXL/P2kDoom
GitHub - EXL/P2kDoom

Contribute to EXL/P2kDoom development by creating an account on GitHub.

GitHub
Posting about this with small delay here, but this month my friend and a very talented programmer under nickname @numas13 made his Xash3D FWGS main menu UI implementation public. It is written from the ground up in Rust programming language using ratatui library, making the main menu look like it's something out of Unix terminal.

For now, it's more tailored towards Half-Life and not generic enough to support mods, but maybe with few modifications it might fit into your own Xash-based game if you want something with different design... and in Rust, this thing is very popular these days. Hell, maybe it's the first step towards engine oxidation. :)

For demonstration purposes, this menu is included with engine on Windows, Linux and macOS builds (cross-compiling it for other platforms is another can of worms...) and can be enabled with `-menulib menu_tui.dll` command line switch on Windows or with `-menulib libmenu_tui.so` on Linux.
I think I posted about it on Fedi before, but anyway,

my friend has released a demo of his next game on Steam:

https://store.steampowered.com/app/608380/SFERA/

Check it out if you like platformers!
Steamで20% OFF:SFERA

SF3RA - アクションプラットフォーマー。3Dと2Dグラフィックの混合。SF3RA社の暗殺者。指令はロボットのギャングを破壊すること。