David Smith

@_Davidsmith
17.6K Followers
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2.1K Posts
Independent app developer. Independent in general. Maker of Widgetsmith, Pedometer++, Sleep++ and Watchsmith.
Bloghttps://david-smith.org
Podcasthttps://www.relay.fm/radar
Widgetsmithhttps://apps.apple.com/us/app/widgetsmith/id1523682319
Pedometer++https://apps.apple.com/us/app/pedometer/id712286167

Something I've been thinking a tremendous about recently is what makes something "Apple-like". While intuitively I kinda knew what it meant I found that I really struggled to boil it down to a concise explanation.

What I've come up with is three general maxims:
- The Best, and then Better
- Excellence for Everyone
- Beneficial and Brilliant

Since I strive to be “Apple-like" in my own work it seemed important to try and get specific about it.

Here’s my full thoughts: https://david-smith.org/blog/2026/06/03/apple-like/

It's the week before WWDC so time for my annual reminders:

- Start writing down a list of any questions or issues you’ve faced this year to pose in the group labs now

- If you're a watchOS developer now's a good time to start wearing your 2nd testing watch so that you'll have a week's worth of health data already loaded when install watchOS 27

- When considering what iPhone to prepare to be your summer test device ideally it would be a 15Pro or newer so that it can support Apple Intelligence.

Related. I was curious how much actual field testing I’ve done for Pedometer++ over the years. So I put together a little app to summarize the stats for it (and it’s related test apps).

I’ve spent 1,727hrs (72 days) walking, running or hiking with it, covering 3,221 miles. 😳

You’ve probably heard of Unit Testing, Integration Testing and maybe even Field Testing…but let me recommend Celebration Testing. 😉

I couldn’t think of a better way for me to celebrate the lovely reception to Pedometer++ v8’s launch than to head to my favorite trails in the English Lakes and put it to some good use.

Or if you don’t want to read the nearly 1500 words that watchOS maps history lesson turned into, you can just look at this wild timelapse of the journey.

As part of the launch of Pedometer++ v8 I'm doing a series of Design Notes posts exploring the design decisions in the update.

For the first one I'm talking through more than 6 years of work trying to perfect mapping for watchOS. I've tried loads of things over the years, both in terms of visual design and app architecture.

Lots of design dead ends and false starts, but I've arrived at a design which, after hundreds of miles of field testing, works and looks great.

https://david-smith.org/blog/2026/04/29/maps-on-watchos/

Overall the app just feels "right" now. Previously there was always a part of the app which I knew was a bit of a compromise, but now I'm just plain happy with it. I worked with @rafa on the design side, which really helped me to sure up all the UX rough edges which have lingered in prior releases.

It feels both native and novel to me, and a great example of what years of steady work can accomplish.

Give it a try: https://apps.apple.com/us/app/pedometer/id712286167

I also built a new "Expedition Mode" workout system for this update. This allows for up to 40% better battery life. While most of the time the battery life on an Apple Watch is good enough for a typical outing, especially on older devices this can really extend how far you can go. All while still having the navigation/mapping features still there.

Building this was a lot of fun...as it required taking dozens of extremely long hikes/runs over the last two years while I worked on it.

I've spent the last five years working towards having the best possible mapping experience on the wrist possible. This has involved building a completely custom mapping engine which runs natively on the watch and working with a cartographer to create a highly legible dark mode map.

I use it for all the navigation on my longer walks and once you have a map on your wrist it is hard to go back.