WaitForPresent

207 Followers
330 Following
308 Posts
Making Code go brrrrrrrrr at Keen Games. Previously Shapefarm, Ubisoft.

Keen Games with our game Enshrouded is looking for a Lead Character Artist:

https://jobs.keengames.com/jobs/7491608-lead-character-artist

and a Game Capture Artist & Performance Creative Specialist:

https://jobs.keengames.com/jobs/7501462-game-capture-artist-performance-creative-specialist

Both are fully remote. Boosts are welcome. I can answer question or pass them further to those with more knowledge.

Lead Character Artist - Keen Games

Grab the chance to create wondrous creatures, gorgeous attire and fascinating characters with our amazing character art team.

Keen Games
@demofox Well Phil Spencer quit and got replaced by another c-suite that now has to do two jobs. Thats -1 *at least*!
@froyok not sure what you are referring to, VRCS only really needs glDispatchComputeIndirect. It is not an api level feature.
@froyok what about variable rate compute shader dispatch? https://youtu.be/mvCoqCic3nE
Variable-Rate Compute Shaders in DOOM: The Dark Ages

YouTube

3D XPBD Chain Simulation: https://gitlab.com/-/snippets/4918914

Hard-realtime, low-variance, fixed size, no dynamic memory allocation, fixed upper bound loops, AVX2/SSE4.2/Neon. MT missing but trivial to add.

Currently not simulated chains are packed to 64-byte cache size and stored. So 32k chains are 2MB of memory. Which chain to simulate is picked based on game specific variables so not added (for example distance player, visibility, random sampling,...)

@aras @castano Debug draw for the bat signal :)

Defer TS is now out with Clang 22.1.0.

Read about the changes in Clang here: https://releases.llvm.org/22.1.0/tools/clang/docs/ReleaseNotes.html#id6

Just need to wait for an official cut of the GCC to have defer out and then I can consider the job done.

Anyone here have experience with android alternatives? Playing with the idea of giving GrapheneOS a try but not sure...
@dotstdy @artificialmind Yeah that does not seem to be a thing (the VK_KHR_performance_query part) on the proprietary Nvidia driver at least.
@dotstdy yeah the specifics are also implementation dependent so overall it's not as useful really. Anyways a stable power mode for all three vendors would be universally useful!