james

@Triplefox
220 Followers
758 Following
8.6K Posts
Games developer/writer (see ludamix.com), ace, furry. he/they. SF locale. Community cheerleader. Weekend athlete. Synthesizer fan
also hello i guess i'll post things here again

The quest to make the configuration UX smooth has led me into first defining a finite state machine for a flow of prompts and then realizing that this is actually something I could turn into an interactive constraint solver with backtracking to checkpoints.

All so that when you hit "Run" and it doesn't run, instead of telling you "you are missing this thing. go find it yourself pal", it just brings up exactly the set of forms or prompts you need to fill in or fix.

Starting in about an hour or so:
1. Galapagos - Lua bindings for mgl32
2. Later Alligator
3. Story time https://www.twitch.tv/triplefox
Twitch

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Galapagos, September 2019 - Galapagos by triplefox

Since I've gone dark for the whole summer I decided it's time to summarize everything that happened and the new release plan: I dropped Web Assembly support - indirectly. The issue I encountered was t

We're starting up a GoFundMe to help my roommate, who was picked up and detained by #ICE yesterday. Regardless of the legal outcome of his case, we need to make sure this guy has the resources to survive whatever happens.

https://www.gofundme.com/f/help-our-beloved-yaide-abderahman-oumar
Click here to support Help our beloved Yaide Abderahman Oumar organized by Hayley Kay

Our best friend, the most wonderful human being on the planet has been detained by ICE, Immigration Customs Enforcement. He was taken from his home yesterday 8/28/19 at 7:30 AM by people claiming to be “police officers” who were in fact ICE. They said they had a warrant but never physically prese...

Poster for a screening of Hours Played in Oakland next Friday

The Atari 8-bit computers have two powerful display chips, GTIA and ANTIC. Like the 2600 it is possible to reprogram the display on each scanline to produce colorful display with higher resolutions, and this functionality can be coded in a hardware display list so no beam racing is required. In addition, a variety of character and bitmap modes are available as well as sprites(termed "player/missile" or PM)

ANTIC mode 4, a popular one for games, is a character mode that can display 5 colors per line. "5 is not a power of 2", I hear you say. The trick is that it reads the highest bit of each character to toggle one of the colors, so you have limited control of the palette within a scanline too.

Here you can see ANTIC 4 used in a colorful homebrew port of Bomb Jack: https://youtu.be/eVBenUTZDeg

Even though it is a character mode, the gameplay sprites are software rendered by modifying the character set per scanline, allowing the graphics to be free of hardware sprite limits. This burns a lot of memory, which means cartridge storage is needed to run it on an unmodified 64kb Atari.

Atari XL/XE - Bomb Jack (game)

YouTube

Here's Paul Baran's RAND-published September 1962 justification for distributed communications networks summed up in a single chart. It's also the same paper where the famous "centralized vs decentralized vs distributed" triptych of graphs comes from. You still see this exact diagram, uncited, in modern presentations on the decentralized/distributed web.

Full paper: https://www.rand.org/content/dam/rand/pubs/papers/2005/P2626.pdf

a game in which your character has a rise and fall instead of a rise and rise #gameing
important poll regarding uwu and also owo
uwu
68.6%
owo
31.4%
Poll ended at .