Revolutionary Games Studio

@Thrive_Game
76 Followers
5 Following
116 Posts
We are a small team developing Thrive, an open source evolution simulation game. Play as a microbe on an alien world and rise from the lowly tidepools to cosmic dominance. You can find out more or join the team as a volunteer on our website: https://www.revolutionarygamesstudio.com/
Homepagehttps://www.revolutionarygamesstudio.com
Thrive Repohttps://github.com/Revolutionary-Games/Thrive
Progress Update 3/21/2026

It's been another busy week in Thrive development. Release 1.0.1.1 went out on Monday as a (mostly) bugfix update. Included in that was a fix for Multicellular design conversion sometimes failing (leaving you stuck at a black screen). But there we...

Progress Update 3/14/2026

The theme of this week is “fixes and auto-evo”. Last week was the release of 1.0.1, and as always that produced some issues that had to be fixed. In particular, some people were experiencing an issue where the screen was stuck on black when trying...

Thrive 1.0.1 is out now! It's the first release on our Multicellular journey. https://www.revolutionarygamesstudio.com/devblog-51-onward-to-multicellular
Devblog #51: Onward to Multicellular

It's finally time for the first major update of the Multicellular Stage development process! We have a new cell specialisation feature allowing you to really take advantage of the multiple cell types you can make for your Multicellular species. Ad...

Progress Update 2/28/2026

As said last week, we delayed 1.0.1 to try to fit in a few more things, in which we succeeded. So today we are in feature freeze, and we have a release candidate build for all those interested to test before the full release next week. Of course, ...

Progress Update 2/14/2026

This week, the game code caught up to the Multicellular Stage officially not being a prototype anymore. Trying to enter it no longer warns you about it being a prototype, and instead you get that warning when trying to advance to Macroscopic. Simi...

Progress Update 2/07/2026

This was a busy week behind the scenes, but once again not as many patch notes on the list. A lot of work went into performance improvements for the compound cloud system, which had become slower after last week's fix to the “harsh lines” problem....

Progress Update 1/31/2026

A somewhat quieter week this time, as more technical work is taking place. The game was updated to Godot 4.6, as fortunately this version this did not cause unacceptable problems (4.5.1 was skipped). And perhaps most noticeably, an ancient bug was...

Progress Update 1/24/2026

Quite a few changes went into the game this week, as can be seen from the substantial list of patch notes. Some of those are still holdovers from the holiday, but the extra good news is that this list is now finished , which means our lead develop...

Progress Update 1/17/2026

Welcome everyone, to an uncommonly varied Progress Update. We've got everything from Multicellular fixes and design discussion to a community art contest and a very exciting video project from our community. So make sure to read to the end! This w...

Progress Update 1/10/2026

Welcome everyone to the first non-holiday Progress Update of the year! Our lead Programmer returned from vacation during the week, which means development will be heating up again. Having said that, a lot of time this week went into catching up on...