
Progress Update 4/04/2026
We have exciting news this week as we have finally assembled our Multicellular Stage Release Roadmap ! As we are still hoping to finish the stage this year, this is the list of things we are planning to implement by 2027. You may note that this lo...

Progress Update 3/28/2026
This week's update looks a lot more quiet, as much of the work has gone into our back-end systems that allow us to continue developing Thrive. Another factor is that while several volunteer contributions are in progress, there are less that were a...

Progress Update 3/21/2026
It's been another busy week in Thrive development. Release 1.0.1.1 went out on Monday as a (mostly) bugfix update. Included in that was a fix for Multicellular design conversion sometimes failing (leaving you stuck at a black screen). But there we...

Progress Update 3/14/2026
The theme of this week is “fixes and auto-evo”. Last week was the release of 1.0.1, and as always that produced some issues that had to be fixed. In particular, some people were experiencing an issue where the screen was stuck on black when trying...
Thrive 1.0.1 is out now! It's the first release on our Multicellular journey.
https://www.revolutionarygamesstudio.com/devblog-51-onward-to-multicellular
Devblog #51: Onward to Multicellular
It's finally time for the first major update of the Multicellular Stage development process! We have a new cell specialisation feature allowing you to really take advantage of the multiple cell types you can make for your Multicellular species. Ad...

Progress Update 2/28/2026
As said last week, we delayed 1.0.1 to try to fit in a few more things, in which we succeeded. So today we are in feature freeze, and we have a release candidate build for all those interested to test before the full release next week. Of course, ...

Progress Update 2/14/2026
This week, the game code caught up to the Multicellular Stage officially not being a prototype anymore. Trying to enter it no longer warns you about it being a prototype, and instead you get that warning when trying to advance to Macroscopic. Simi...

Progress Update 2/07/2026
This was a busy week behind the scenes, but once again not as many patch notes on the list. A lot of work went into performance improvements for the compound cloud system, which had become slower after last week's fix to the “harsh lines” problem....

Progress Update 1/31/2026
A somewhat quieter week this time, as more technical work is taking place. The game was updated to Godot 4.6, as fortunately this version this did not cause unacceptable problems (4.5.1 was skipped). And perhaps most noticeably, an ancient bug was...