
Progress Update 3/21/2026
It's been another busy week in Thrive development. Release 1.0.1.1 went out on Monday as a (mostly) bugfix update. Included in that was a fix for Multicellular design conversion sometimes failing (leaving you stuck at a black screen). But there we...

Progress Update 3/14/2026
The theme of this week is “fixes and auto-evo”. Last week was the release of 1.0.1, and as always that produced some issues that had to be fixed. In particular, some people were experiencing an issue where the screen was stuck on black when trying...
Thrive 1.0.1 is out now! It's the first release on our Multicellular journey.
https://www.revolutionarygamesstudio.com/devblog-51-onward-to-multicellular
Devblog #51: Onward to Multicellular
It's finally time for the first major update of the Multicellular Stage development process! We have a new cell specialisation feature allowing you to really take advantage of the multiple cell types you can make for your Multicellular species. Ad...

Progress Update 2/28/2026
As said last week, we delayed 1.0.1 to try to fit in a few more things, in which we succeeded. So today we are in feature freeze, and we have a release candidate build for all those interested to test before the full release next week. Of course, ...

Progress Update 2/14/2026
This week, the game code caught up to the Multicellular Stage officially not being a prototype anymore. Trying to enter it no longer warns you about it being a prototype, and instead you get that warning when trying to advance to Macroscopic. Simi...

Progress Update 2/07/2026
This was a busy week behind the scenes, but once again not as many patch notes on the list. A lot of work went into performance improvements for the compound cloud system, which had become slower after last week's fix to the “harsh lines” problem....

Progress Update 1/31/2026
A somewhat quieter week this time, as more technical work is taking place. The game was updated to Godot 4.6, as fortunately this version this did not cause unacceptable problems (4.5.1 was skipped). And perhaps most noticeably, an ancient bug was...

Progress Update 1/24/2026
Quite a few changes went into the game this week, as can be seen from the substantial list of patch notes. Some of those are still holdovers from the holiday, but the extra good news is that this list is now finished , which means our lead develop...

Progress Update 1/17/2026
Welcome everyone, to an uncommonly varied Progress Update. We've got everything from Multicellular fixes and design discussion to a community art contest and a very exciting video project from our community. So make sure to read to the end! This w...

Progress Update 1/10/2026
Welcome everyone to the first non-holiday Progress Update of the year! Our lead Programmer returned from vacation during the week, which means development will be heating up again. Having said that, a lot of time this week went into catching up on...