We are a small team developing Thrive, an open source evolution simulation game. Play as a microbe on an alien world and rise from the lowly tidepools to cosmic dominance. You can find out more or join the team as a volunteer on our website: https://www.revolutionarygamesstudio.com/
Hello everyone, and welcome to another weekly Thrive update! With our lead programmer going taking a well deserved vacation for about 5 weeks, this will be the last one for a while with significant changes actually being added into the game. We ar...
Last week we released Thrive 1.1.0 in an apparently fairly stable state, as the number of bug reports was relatively low. We are still very interested in hearing all of your feedback ! Besides a few bug fixes and code-cleanups, the theme of this week
It's already time for the second major update of the Multicellular Stage! In the last update, we first introduced the Cell Specialization system. This has now been greatly improved upon by refinement of its calculation, expansion of its effects, a...
As announced last week, we are now in feature freeze for the release of 1.1.0 next week! Which means there is also a release candidate build available right now for testing . If you're interested, please help us discover any bugs or other issues t...
Last week we told you that this week would be the last one to add new features before the next release. However, due to a scheduling conflict with when we would then have our release stream (can you guess what the conflict was with?), we decided t...
Despite this work week once again only having 4 days, there is still a significant number of patch notes. In new mechanics, we have the visualization side of the cell adjacency system (the back-end was already included last week). Whenever you hav...
This week was a lot more busy with things changing in the game itself compared to last week. These changes include some very old issues in the game that were finally fixed. Additional changes include the ability to set more fine-grained compound c...
There's been a few, but significant, changes to the game this week. There's been a balancing round that was mainly aimed at making photosynthesis a bit less easy to use, and making non-engulfing membranes a bit more useful. The amount of glucose p...
With Easter still eating into the workdays, and about half the work time still going into our development infrastructure in the background, progress is once again limited on the visible side this week. Several volunteer contributions are also clos...