TakuikaNinja

40 Followers
25 Following
314 Posts
Now doing FDS research & development. :)
Proud fan of Splatoon, StarTropics and Chargeman Ken. Draws pixel art as well. Born on Friday the 13th. 🇳🇿/🇯🇵
https://linktr.ee/takuikaninja
Websitehttps://takuikaninja.github.io/
Retro Systems7
PVMSensormatic RM314, Panasonic BT-H1450Y (RIP)
PronounsHe/Him
Developing Dreamful Diskmag

So what went into that 40th anniversary celebration for the FDS?

TakuikaNinja’s Disk Drive
The sequel
I beat the second quest for The Legend of Zelda (FDS) over the weekend to celebrate its 40th anniversary. Challenging but very fun!
In other news: Nice collision handling in Nazo no Murasamejou
Today (2026-02-21) marks the 40th anniversary of the Famicom Disk System!
Here's an English diskmag to celebrate the occasion.
https://github.com/TakuikaNinja/FDS-diskmag/releases/tag/v1.0
https://forums.nesdev.org/viewtopic.php?t=26487
I didn't miss out on the FDS homebrew this time!
So uh, the hidden FDS BIOS screens are still accessible in ACNH's new FDS furniture item. Why they used the earlier 01 revision instead of 01A, I don't know.
Reverse-engineering serial protocols be like
so I found out why the FDS has a DRAM refresh watchdog system today...
(image stolen from forple)

I've been working on an annotated disassembly of Nintendo Family BASIC, which is an implementation of BASIC for the Famicom. It came with a keyboard, which had audio jacks to connect to a cassette tape recorder for loads/saves, and could also save one program to battery-backed RAM.

It features a background thread to handle (baked in) sprite animations, so even though it's BASIC, some animation tasks can run fairly fast, even while other BASIC code runs!

https://github.com/micahcowan/fbdasm/blob/main/README.md