Beksinski
Beksinski
TIL about Napple Tale: Arsia in Daydream
Grausame Töchter - Get Your Kinky Overdose
Is there a city clearing zombie game?
cross-posted from: https://lemmings.world/post/37241738 [https://lemmings.world/post/37241738] > Not specific, just want to know if this even exists: a city clearing zombie game > > Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren’t just randomly spawned in a radius around the player regardless of how many you knock down? > The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.
Not specific, just want to know if this even exists: a city clearing zombie game
Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren’t just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.
Any software good for making this kind of mechanical animation/simulation?
Repulsive, physically or morally
Which is more important to you, feature richness or documentation quality?
After seeing this post [https://lemmings.world/post/33187762] I just thought it would be an interesting discussion. Obvious limits apply of ‘you have to have at least some documentation,’ so I’m not talking about something where there is none, and the feature set minimum would be less a question of whether you could complete X arbitrary project and more ‘does the feature set make it easy to do everything?’ On an arbitrary 1-10 scale, (1 being ‘I’ll build the features from nothing as long as the docs are good’ and 10 being ‘I’ll figure it all out myself as long as the language can handle everything I can think of’) where do your preferences lie? Oh, and integers only.
A few years back, a game in a ship being overgrown by flesh.
A coworker showed me a trailer some years back. It was first person view, maybe horror, sci-fi setting like a ship/space station with flesh the colour and texture of an eye socket growing over everything. There were other elements modeled after body parts, like bones, teeth, intestines, etc.