SoufianeKHIAT

@SoufianeKHIAT@mastodon.gamedev.place
94 Followers
148 Following
37 Posts
Senior Graphics Engineer @Unity3D former Ubisoft MTL
I change values in arrays and claim it's colors.
I didn't have time to fully update the code for #GPUZen3 on #Unity 6 LTS. So for now I'm sharing illustrations code and Jacobian derivation notebook (#Mathematica).
Plus some illustrations I did not use in the book chapter.
https://github.com/soufianekhiat/gpuzen3-ibl-brdf-mis-ssis
GitHub - soufianekhiat/gpuzen3-ibl-brdf-mis-ssis

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GitHub
And the final boss of geometrical LOD.
Preserving the appearance of this one can be challenging, I have some ideas, but nothing trivial. I'm open to any idea.
5/5
Most of the time, subpixel occluders.
4/5
More transparent challenges
3/5
Some Specular filtering challenges
2/5
#GfxFunFact There is a museum (@CentrePompidou) created for gfx people, with a lot challenges.
Like OIT challenges
1/5
#GfxFunFact: In Paris, Sphere ball for Reflection Probe validation are place in grape for convenience.
#GfxFunFact: Ikea design this ceiling light cover on purpose to slowdown rendering.
Fun fact during Christmas all rendering became slower, here exemples of light count, occluders, and transparent they dare using.