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What god do you think will die?

https://pathfinder.social/post/1061459

What god do you think will die? - Pathfinder Community

At GenCon they announced that one of the core deities was going to die. What deity do you think it will be and why? Please try to avoid spoilers in your explanation.

Normally I run PFS at our local lodge, so not that interesting.

I am working on getting Foundry set up to run Beginner Box -> Troubles in Otari -> The Slithering, with some quests and bounties thrown in randomly with an old group that all moved to different regions. I want to follow that up with Abomination Vaults (new characters), and then possibly do something homebrew. I'm starting a masters program in the fall, so pre-built stuff, rather than homebrew is probably what I have to stick with while I juggle school and work.

I want to use the official adventures to work on my improve, storytelling, voices, etc., so that when I do have the bandwidth to build a homebrew campaign, I'm already well practiced at those skills.

The Pathfinder Society will automatically take care of this for you during your downtime. You can see the rules on it in the Organized Play Guide.

The Pathfinder Society takes care of its members by removing most ongoing nonpermanent negative conditions and repairing agents’ damaged gear to the condition it was in at the start of the scenario.

The following conditions are not automatically removed and must be cleared from the character before the end of the adventure or the character ceases to be available for organized play:

  • Death
  • Permanent negative effects, including polymorph or petrification
  • Curses

Note that repairing damaged gear does not include resupplying consumables such as ammunition, potions, or talismans.

Organized Play Foundation | pfs2guide._.Player Basics

Organized Play Foundation

Organized Play Foundation
Yeah, fitting into buildings and dungeons was my first thought. Having the extra reach is going to be balanced pretty well with either carrying around shrink potions or always dealing with squeeze mechanics.
I've recently started a battle oracle in PFS, but that really seems like the only one that is viable. Ancestor sounds really cool, but the idea of having to roll flat checks every time I do something seems incredibly burdensome to the table. Many of the others also make me feel like they would impact the fun of other players as well.
I actually generally run in person with a hardcopy of the PDF. I was considering making the switch to a tablet of some sort, but wanted something that I could mark up and make notes in the margins. That does make me think that I would probably lose my color-coding highlighting.

I haven't run either one as well (planning to start this fall with BB -> Troubles), but something easy to throw in are quests and bounties; one is specifically The Road From Otari, and some of the others could probably be worked in pretty easily. They take about an hour to run, so they won't fill up a whole session, but might be something you can incorporate to flesh out the town.

The PFS scenario Bandits of Immenwood also takes place between Otari and Absalom, it should take about 4 hours to run; it's balanced for levels 1-4, so it should fit anywhere in those two.

You could also look into Abomination Vaults, which takes place in and near Otari and maybe set up some hooks. There is overlap in levels between those two, but you might be able to set up some rumors or other minor events that allude to the other and then run AV after you finish this game.

That is a little disappointing. Setting and story might still keep me interested.
I just really hated coming across a cool rogue/thief/assassin-like weapon (like kukris or a kris) on another character and being like "This would be great for my rogue" and then checking and realizing he wasn't proficient.

Awesome, I appreciate you posting this.

I think the two biggest things for me are the rogue martial weapons (because they should have had that all along) and some of the class revamps. I know Champion is probably getting redone because of the alignment changes, but I felt like it was overall a pretty good class to start with. Oracle and witch, though, really needed some help, so I'm looking forward to those getting some changes.