Sure wish the pharmaceutical companies were better about reminding me to take my highly addictive medication that makes me less dysfunctional
No, it’s just funny to me this idea of fairness is to exclude those who haven’t yet been afforded the thing that would put them on more even footing with neurotypical individuals. I did read the article, I just am surprised that that’s how someone would say well let’s not help anyone that we’re not already helping, because fair’s fair. I also noticed it only seems to include 3 medications, so there are other options. I just kind of chuckled at the idea of no new wheelchairs angry face emoji
From the article: Henry Shelford, the CEO and a co-founder of ADHD UK, said: “ADHD is a disability and the sudden removal of medication is akin to removing a wheelchair from a disabled person that needs it.”
Ok, but you’re still refusing to let another disabled person have a wheelchair in the first place so…
This is basically the plot to The Marrow Thieves by Cherie Dimaline, minus the volunteering portion
Luckily my adderall is IR so I can claim leftist ideals 😌
I know others have answered, but just to bring up a few points that might sway you to seeing why it is incorrect to assume that climate change will affect everyone equally:
Storm surges are likely to increase along coastlines. If you are wealthy enough you can move further inland or take additional precautions like installing infrastructure to protect your home/land. You likely also have better insurance with higher premiums, but which will help in the event that your home or property is damaged. The same is true for those in areas prone to things like tornadoes and wildfires. You also are more likely to have the resources to evacuate quickly in the event of an emergency and pay for lodging for extended periods of time until the area you live is safe to return to.
Additionally, crop failures will affect everyone, but less so those who are able to pay extra for food. Right now many people struggle to afford the basics, and because of how we operate economically, there is incentive to raise prices when things are harder to obtain. This includes simple staples like cereals/fruits/vegetables/etc and like we recently saw… eggs.
Infrastructure is another area where we will begin to see large disparities, as older communities struggle to keep up with changing climates. Floods can be mitigated somewhat by enlarging drainage, but only if the city/state/municipality can afford to do so.
I’m not trying to harp on you for not knowing, but it’s important that these things are considered when we discuss the inequities between rich and poor going forward (we’ve already seen these, but they will be compounded going forward at an even more accelerated rate).
We at Red Hook know something about madness…
Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information.
Making and releasing a game is an uncertain endeavor, with treasures never guaranteed.
But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built.
We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released
We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects.
We built Darkest Dungeon I using Unity, and a large part of our decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of development.
It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management.
Part of game development is knowing when a mechanic is not working and then having the courage to swallow your ego and undo the mistake. We call on Unity to recant this blunder.
Red Hook
Veggies in the door, condiments in bottom drawer, cheese drawer above that (CHEESE ONLY), good luck to everything else it’s going on a shelf. The freezer is a got damn mess tho.
I read that “condiments in a drawer, veggies in the door” can help you remember you have vegetables if you have trouble with object permanence (adhd) and no one forgets they have ketchup. I, personally, never forget I have cheese, hence the drawer full of it
Oh my gosh, similar to my story and you’re exactly right. Yeah I could totally be happier running around the forest all day but that’s not feasible when I’ve got kids getting off the school bus who need encouragement to do the things and who need to be fed more than the handful of berries that are likely smashed in my pockets because I was more interested in collecting several cool rocks. Now the kids are crying because it’s stone soup again for dinner. It’s just a damn mess.