@pixel Oh dear I got a little lost Clarify me something
A)Builds one or many?
B)Encounters one or many?
C)We will be working with logs? Hope they aren't a mess
Looping back to the threaded conversation:
1) We'll have to define the burst window.
2) Ah so it's not DPS per se in this case
3) Yeah well if we define a burst window in time we can look at how much damage a build puts in that time though different encounters.
If we define the burst window as an amount of damage we can look at how much time it takes to reach it, and how reliable is to reach it.