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13 Following
133 Posts
Old gamer and anime fan. Reddit refugee.
OriginUruguay 🇺🇾
Initial timestamp198403231930002501
Tags♂️🚹🏳️‍🌈🇺🇾👨‍👧‍👧🎮🧑🏻💑♈🚭⚛️
I seriously think that we are allowed to pirate any game whose big corpo has already fired the devs that made it. You greedy asshole don’t deserve shit for a product you didn’t make. Fite me!
Is there at hand a french language teacher associated to an official institution that could help me help my wife.
@neatchee
Never heard of that is it new or something?
@pixel @neatchee
I want you to know I didn't forgot I just didn't have time to tackle this yet.
@pixel @neatchee
So given what I said my understanding is
- We're trying to read the logs to get data from gameplay
- We not trying to calculate damage or use case scenarios they are already well established.
- We want to explore how to tally the performance of a given build in general. Which is info the site given doesn't give really, it tells you best use case for a build to a specific encounter.
- Given the last point with this visualizations we would be seeing a rough performance of the build in general and the variance (or delta if you will) of damage through different encounters and iterations of execution.
@pixel
Data science can be applied to a log colection no problem, I've done it loads of times. If the logs follow a clear standard it will be easier. I guess I'll have to see them to tell what we can get from them.
@neatchee
A state machine is a coding pattern very common in gaming is usual to use entity behavior modeling which can be considered a subset of it. Logs are generally made when the entities interact or change states we could try track that but it will give more info about the code than the performance of a build. Or maybe you intended to say machine learning?
@becca
Is not as hard as I thought it would be (at least to fare decently against the CPU) and the PSP version has some extra content which is always nice. The graphics are a little to criticize tho, the SFA3mu look sharp and crisp BBct ones are a scale down so they look muted and undetailed but I'm practically blind at my 40ies so I can't see that shit in the heat of the game.
@pixel
Oh dear I got a little lost Clarify me something
A)Builds one or many?
B)Encounters one or many?
C)We will be working with logs? Hope they aren't a mess
Looping back to the threaded conversation:
1) We'll have to define the burst window.
2) Ah so it's not DPS per se in this case
3) Yeah well if we define a burst window in time we can look at how much damage a build puts in that time though different encounters.
If we define the burst window as an amount of damage we can look at how much time it takes to reach it, and how reliable is to reach it.
@becca
GBA Kingdom Hearts
PSP BlazBlue 1, I finished SFA3 max upper and craved more fighting games like a junkie. Highly recommended.
@pixel ᴾˡᵉᵃˢᵉ ᵈᵒⁿ'ᵗ ˢᵃʸ ᶦⁿᵗᵉʳᵃᶜᵗᶦᵛᵉ