Dragonish reptile heads. Rough, speed sculpts, I've made few days ago in Blender.
Dragonish reptile heads. Rough, speed sculpts, I've made few days ago in Blender.
I think it's last update, less hairs on cranium more on back and shoulders. I've tested few things while making this model. Now it's time to say goodbye to this gentleman, by showing you last two renders.
#blender #b3d #blender3d #3d #render #geometrynodes #blackmagicfusion #cg
Last render, with thicker eyebrows and hairs on shoulders.
#blender #b3d #blender3d #geometrynodes #blackmagicfusion #render #3d #mastoart
New render.
Blender Cycles. Postprocess in Fusion.
#blender #b3d #blender3d #blackmagicfusion #3d #render #geometrynodes #mastoart
New render.
Blender Cycles. Postprocess in Fusion 8.
#blender #b3d #blender3d #blackmagicfusion #3d #render #mastoart #geometrynodes
Another view.
#blender #b3d #blender3d #3d #render #blackmagicfusion #mastoart
Next step, more geometry details plus skin and horns colours, although it did only changes in brightness value on this monochromatic render.
#blender #b3d #blender3d #blackmagicfusion #3d #render #mastoart
Last quick sculptures made in Blender. First one (bottom right) was sculpt from sphere. Next was started from the previous one.
Another render made in Blender. Fur created fully inside Geometry Nodes.
Blender's fur exercise (in Geometry Nodes).
#blender #b3d #blender3d #geometrynodes #mastoart #3d #render