Pierre Terdiman

298 Followers
10 Following
9 Posts
@kojack You need to call timeBeginPeriod(1) before using Sleep(), otherwise all bets are off.
Visual node programming literally looks like spaghetti code to me.
Tired of social media. Could we all go back to the GD-Algorithms mailing list?

Interesting results there.

Is it bad form to post links to Twitter on Mastodon? :)

https://twitter.com/rajetic/status/1590670754047148033?s=20&t=hR6ISULs_KiDEd7NMnlBRw

Greg / Kojack 🐀 on Twitter

“PhysX 5 is out. I built it and dropped it into my 2D physics test, no code changes needed. It's a shame the new signed distance field collision thing is Nvidia GPU only, I'm possibly going AMD on my next GPU.”

Twitter
@tengkuizdihar I'm part of the team. I initially wrote half of the very first version (NovodeX) and worked on PhysX 2, 3, 4, 5, but many people contributed to these over the years.
@erin_catto People have been building it and adding engines for a while so it is certainly "possible" :)
GitHub - Pierre-Terdiman/PEEL_PhysX_Edition: An updated build of PEEL dedicated to PhysX

An updated build of PEEL dedicated to PhysX. Contribute to Pierre-Terdiman/PEEL_PhysX_Edition development by creating an account on GitHub.

GitHub

@Pierre oh congrats on the public launch of it! and really glad it stayed with a permissive open source license.

we're using PhysX 4 now so going to see how hard would be to upgrade our Rust layer (https://github.com/EmbarkStudios/physx-rs/issues/175), but also extrapolate a bit our needs and what potential other options are out there now.

but PhysX been really quite good, performant, and robust for us, so thanks for that!

Port to PhysX 5 · Issue #175 · EmbarkStudios/physx-rs

https://github.com/NVIDIA-Omniverse/PhysX Should mostly be mechanical changes, though we'll also have to port our fixes for cross-compilation since those are (I assume) still broken in the new ...

GitHub

Hello there :)

For my first post 5 years after creating this account, I needed something big!

https://developer.nvidia.com/blog/open-source-simulation-expands-with-nvidia-physx-5-release/

Open Source Simulation Expands with NVIDIA PhysX 5 Release | NVIDIA Technical Blog

Learn about the latest version of the NVIDIA PhysX SDK, the primary physics engine and a key foundational technology pillar of NVIDIA Omniverse.

NVIDIA Technical Blog