Pierre Terdiman

298 Followers
10 Following
9 Posts
Visual node programming literally looks like spaghetti code to me.
Tired of social media. Could we all go back to the GD-Algorithms mailing list?

Interesting results there.

Is it bad form to post links to Twitter on Mastodon? :)

https://twitter.com/rajetic/status/1590670754047148033?s=20&t=hR6ISULs_KiDEd7NMnlBRw

Greg / Kojack 🐀 on Twitter

“PhysX 5 is out. I built it and dropped it into my 2D physics test, no code changes needed. It's a shame the new signed distance field collision thing is Nvidia GPU only, I'm possibly going AMD on my next GPU.”

Twitter
GitHub - Pierre-Terdiman/PEEL_PhysX_Edition: An updated build of PEEL dedicated to PhysX

An updated build of PEEL dedicated to PhysX. Contribute to Pierre-Terdiman/PEEL_PhysX_Edition development by creating an account on GitHub.

GitHub

@Pierre oh congrats on the public launch of it! and really glad it stayed with a permissive open source license.

we're using PhysX 4 now so going to see how hard would be to upgrade our Rust layer (https://github.com/EmbarkStudios/physx-rs/issues/175), but also extrapolate a bit our needs and what potential other options are out there now.

but PhysX been really quite good, performant, and robust for us, so thanks for that!

Port to PhysX 5 · Issue #175 · EmbarkStudios/physx-rs

https://github.com/NVIDIA-Omniverse/PhysX Should mostly be mechanical changes, though we'll also have to port our fixes for cross-compilation since those are (I assume) still broken in the new ...

GitHub

Hello there :)

For my first post 5 years after creating this account, I needed something big!

https://developer.nvidia.com/blog/open-source-simulation-expands-with-nvidia-physx-5-release/

Open Source Simulation Expands with NVIDIA PhysX 5 Release | NVIDIA Technical Blog

Learn about the latest version of the NVIDIA PhysX SDK, the primary physics engine and a key foundational technology pillar of NVIDIA Omniverse.

NVIDIA Technical Blog