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Yeah, certain code developed organically (aka shifting demands). Devs know the code gets worse, but either by time or money they don’t have the option to review and redo code.
Something something snakes in India…
They did strong changes to music and visual design - a lot more than preservation, mucj closer to “Who shot first?” in Star Ward.

Thats just a different kind of coffeine, no?

Mate, coffee and tea (or was it cacao, coffee and tea) seperately developed a coffein-like substance.

You first have to define what social media is without meaning nearly everything. Forums already did all the social stuff. What they did not do was having an algorithm distribute content (except maybe newest firstor ‘hot’ first).

We don’t need to ban social media, we need to enforce rules an serving content as far as I see it.

For people that don’t like Discord, this change does probably nothing. I only start it when I need it. I do basic communication,I don’t buy anything and I don’t follow 18+ content.

For all purposes this change just decreases the likelihood of accidentally seeing pr0n.

You describe while I can play Diabolo II hardcore, but get bored of ‘rogue-lites’ that have 30min or 1h loops.

You can always do solo self found for the “true” challange or do selffound for different experience.

The character is only reliant on itself and the stuff you find/farm. The “side-grade” comes from finding build-enabling uniques.

Highguard has an art style that is primarily concerned with selling cosmetics instead of delivering a hopefully unique vision.

Highguard, Finals, and many more have this “everything goes” therefore nothing matters style.

It’s a call sign, that Deadlocks beta-design on old heroes has more vision.

It although shows, that hero shooters are not at the end possibilities.

A friend of mine does this monthly. He has invested more time in MW than my group of friends in FO4 and Starfield.
“when it works” does a lot of heavy lifting. Like “too much” it describe post-action moment.