Not sure how many people on here are doing audio stuff with Unreal, but I've updated my Unreal Audio Components diagram to include Sound Concurrency assets.
(if you download it the pdf has clickable links for every component)
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| Weird newsletter project | https://buttondown.email/here-and-then-gone |
Not sure how many people on here are doing audio stuff with Unreal, but I've updated my Unreal Audio Components diagram to include Sound Concurrency assets.
(if you download it the pdf has clickable links for every component)
Ran a making it up as we go along* workshop at Now Play This a couple weeks back, and as I usually do, created a new zine to accompany it. That zine's now up on itch, along with a short explanation of what's new: https://niall-moody.itch.io/making-it-up-as-we-go-along/devlog/930183/new-zine-for-now-play-this
* - A game all about changing the rules; essentially my take on Nomic, via Bernie De Koven
Finally, on the evening of Monday 4th November, I'm going to be giving an interactive talk titled 'A Yet-Unforeclosed Possibility of Freedom and Joy'.
I'm going to talk about old game dev subcultures and argue for the necessity of spaces that do not revolve around 'hard work', 'success', or your ability to produce on demand. And as part of it, we're going to make a game together in Klik & Play.
And a tiny, inscrutable teaser:
On the afternoon of Saturday 2nd November we'll be running an Arcadia Playful Design workshop.
This will be a chill, drop-in-style workshop: I'll be running my game 'making it up as we go along', James Morwood will be running a choose-your-own-adventure zine-makng workshop, and Claire Morwood will be running a collaborative bitsy workshop.
We've run this workshop once before for Dundee Design Week (see here: https://www.niallmoody.com/work/arcadia-playful-design-workshop/)
Eventbrite: https://www.eventbrite.co.uk/e/hapworks-takeover-arcadia-day-playful-design-workshop-tickets-1028335778997
If you're in or around Dundee, myself and James Morwood are starting a monthly tabletop playtesting meetup at Cake or Dice.
The first one is on Weds 11th September, 5pm → 9pm
Eventbrite link: https://www.eventbrite.co.uk/e/dundee-tabletop-playtesting-meetup-september-2024-tickets-1006269809087
For anyone doing Unreal audio stuff I've made a small update to my Audio Components diagram on github, swapping out the old Audio Volumes for the new Audio Gameplay Volume system, and updating all the links to point to Epic's new developer hub:
If you buy the album you also get access to the original Reaper project files and stems, plus the custom granulator plugin I made that gets used in a lot of the tracks.
Here's an example of the granulator in use: