Mason Remaley

340 Followers
115 Following
441 Posts

Independent game developer, board member on the Zig Software Foundation. 🏳️‍🌈

The good stuff goes to my mailing list, follow me there instead:

https://gamesbymason.com/newsletter/

My Newsletterhttps://gamesbymason.com/newsletter/signup/tech
My Bloghttps://gamesbymason.com/blog
My Devloghttps://gamesbymason.com/devlog
My Last Gamehttps://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=ambient&utm_source=mastodon
On The Value of Fresh Eyes

Evaluating works-in-progress, featuring dozens of pages on Poly Fighter

On Video Games
sometimes it's nice to get thrown a softball

🔗 Neat Shader Tricks, The Future of Graphics APIs, and Other Links

It’s been a while since I did a links round up–here’s the cool stuff I read/watched over the past few months!

https://gamesbymason.com/devlog/2026/#neat-shader-tricks

2026 Devlog

The games by Mason devlog from 2026.

Games by Mason

Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an indie. It’s easy to see why people feel this way.

If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind.

https://gamesbymason.com/blog/2026/vulkan/

👀 It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan

What if Vulkan isn't as complex as you thought? This talk walks you through a fast, flexible, and simple appraoch to writing efficient graphics engines in Vulkan.

Games by Mason

If you have a Zig project with dependencies, two big changes just landed which I think you will be interested to learn about.

https://ziglang.org/devlog/2026/#2026-02-06

Devlog ⚡ Zig Programming Language

Bypassing Kernel32.dll for Fun and Nonprofit

https://ziglang.org/devlog/2026/#2026-02-03

Devlog ⚡ Zig Programming Language

very eager to forgive latecomers to waking up and understanding wtf is happening in this country

it's going to take more than half of us to join in solidarity and avoid a horrible future, not just here but in potentially the rest of the world

Over the past month or so, several enterprising contributors have taken an interest in the zig libc subproject. The idea here is to incrementally delete redundant code, by providing libc functions as Zig standard library wrappers rather than as vendored C source files. In many cases, these functions are one-to-one mappings, such as memcpy or atan2, or trivially wrap a generic function, like strnlen.

Full devlog:

https://ziglang.org/devlog/2026/#2026-01-31

Devlog ⚡ Zig Programming Language

all these blog posts about vibe coding are such a snooze fest

it's like reading restaurant reviews instead of watching the chef cook

"I Fixed Windows Native Development"

Cool script for installing the VS SDK/toolchain without going through Microsoft's installers.

https://marler8997.github.io/blog/fixed-windows/

Welcome to Johnny's World