Apparently according to RYM
Power electronics existed since the 70s???
https://rateyourmusic.com/release/ep/spk/mekano-contakt-slogun/
The more I know
pfp by https://linktr.ee/boxyam |
| she / her
(you can call me Umbriel if you prefer)
Another furry flooding the web with music.
I would prefer if you don't bridge my account to any other social media!
Here since 2022, but joined rivals.space early 2026
[FR/ENG]
| RYM | https://rateyourmusic.com/~LuneCeleste |
| pronoms | elle |
| Discord & Matrix | Ask for it!! |
| AMA | https://ask.rivals.space/u/luneceleste%40rivals.space |
I'm really curious now
Tomorrow will be an industrial focused day 
Apparently according to RYM
Power electronics existed since the 70s???
https://rateyourmusic.com/release/ep/spk/mekano-contakt-slogun/
The more I know
Nous vous avions annoncé, il y a quelques temps, notre volonté de co-construire Piaille avec ses utilisateur·ices. Ce souhait a pris du retard, faute pour nous de trouver un outil de co-construction adapté.
Nous lançons aujourd'hui un chantier au sein duquel nous souhaitons que la communauté ait un rôle central : le retravail des règles de Piaille.
Elles n'ont connu que des modifications mineures depuis la création de Piaille.
Nous avons ouvert une enquête, que vous pouvez retrouver ici : https://framaforms.org/enquete-sur-les-regles-de-piaillefr-1773395745
⚠️ Ce sondage est ouvert à TOUTES LES PERSONNES DU FEDIVERSE, pas uniquement les utilisateur·ices de Piaille.

Un peu chiant que Tor ne sauvegarde pas les paramètres de l'onion de Duckduckgo
à chaque fois que je l'ouvre, je dois bloquer toutes les IA.........
🐼 Brehm's Life of animals: Volume 1, Mammalia
Chicago: Marquis, 1895.
Same with RTX, we absolutely never needed that.
Trust me, having a game matching exactly the vision of their creators straight out of the box is far better than ultra-realistic lighting and shadows
RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664
I always told DLSS was a poor decision even when it was first released (with the 2000x RTX IIRC?) .
Let game studios work on their optimizations. We don't need a "magic" tool to improve perfs and occasionally destroy the artistic vision of the humans behind this project
RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664
Your reminder that realism is not a universal creative goal. In fact, realism is rarely the most important art goal, even when it hits the list.
Anyone telling you a machine’s realism matters more than human agency and human choices in creation doesn’t understand what they’re working (read: fucking) with.
This is soul crushing.