RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664

I always told DLSS was a poor decision even when it was first released (with the 2000x RTX IIRC?) .

Let game studios work on their optimizations. We don't need a "magic" tool to improve perfs and occasionally destroy the artistic vision of the humans behind this project

Same with RTX, we absolutely never needed that.

Trust me, having a game matching exactly the vision of their creators straight out of the box is far better than ultra-realistic lighting and shadows