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This account has migrated to Keegen on lemmy.zip
So does Fireball and yet that one does no friendly fire damage. Either Ice Storm is bugged or it's as the other commenter pointed out, Guardian of Faith detected a hostile action and triggered an attack on all nearby hostiles (your party), which dealt enough damage to it to kill it.
MangaDex comments are just like YouTube comments, it's best for one's sanity to pretend they don't exist. MangaDex at least makes it very easy to do so, unlike the latter.
Warlocks just employ the SaaS licence model, Spellcraft as a Service.
It's actually around 43% uptime with Tek Enchance. It's pretty useless during high mobility missions when your kavat spends most of it's time trying to catch up to you, but during more stationary ones it's pretty good. It's also affects teammates, so that's a little extra added utility.
Tek Enhance

Tek Enhance is a set mod that increases Kavat Ability Duration. This mod is part of a set, whose set bonus increases with each additional mod equipped from that set. Tek Set: Your companion marks a zone every X seconds that inflicts damage to enemies within it. Sourced from official drop table repository. This mod doesn't affect cooldown time of abilities like  Charm or  Cat's Eye, but the buff duration is increased normally.

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All cats can get to over 75% crit chance with Bite alone, and a +1,2 crit multiplier is well worth 2 mod slots on a companion. Adarza just also has Cat's Eye, so you get to often double dip on the buffed crit damage with orange/red crits. Whether that's better than something like a Panzer is up to your frame/weapons, but it's a worthy contender now.
You want Dethcube to tag as many enemies as possible so he gets credit for Energy Generator, gas leaves a lingering AoE on enemies so if they run next to a guy your Helstrum didn't hit, that enemy is now damaged by Deatchube and contributes to Energy Generator stacks.
Dethcube is awesome for reliable energy generation with gas moded Helstrum, Adarza is great with Tenacious Bond and Bite, Nautilus is really good now with it's Cordon ability and Manifold Bond (and Helstrum to help apply statuses). I haven't touched any of the dogs (either biological or robotic) or Moas as their abilities were rather unimpressive even if they could stay alive forever. Here's hoping Phase 2 makes them better with it's companion ability rework. Oh, and good old Panzer is still really good, baseline 30sec revive while still spitting viral everywhere makes it remain a reliable option (it's also hella tanky now).
Mesa Prime is 100% worth it, one of the most effective and fun frames in the game (I'm totally not biased because Mesa is my favorite frame, not at all!)
This chapter was adorable. Look at these two dorks!
My favourite combo is the "Rolling Gunslinger" Mesa, taking the power of Mesa's Waltz to it's extreme. The required ingredients are 2 Parkour Velocity Archon Shards (or 1 Tauforged, which is what I prefer) and a mod you never see used, Amalgam Barrel Diffusion (put it on your secondary, not Regulators). With all things combined, Mesa turns from the turret frame she's known for into one of the most mobile killing machine frames in the game, rivalling even Titania. Once you get used to how much forward momentum her roll gives, you can traverse all but the most maze-like tilesets without ever turning Peacemaker off, shooting everything that moves all the way to extraction.
Mesa's Waltz

Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows  Mesa to move at a reduced speed while channeling  Peacemaker. This mod can be acquired by attaining the rank of General in Steel Meridian, the rank of Exalted under Red Veil or the rank of Tempest in Conclave and spending 25,000 Standing 25,000 to purchase. Movement speed is not affected by mods, with the only exception so far being  Spry Sights, which can be equipped on Mesa's  Regulators for very slightl

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