What kind of companion uses have you found now that they are all semi-immortal?

https://dormi.zone/post/575054

What kind of companion uses have you found now that they are all semi-immortal? - dormi.zone

Now that we’re not locked into 1 or 2 companions that can’t die, we can finally start using them to fill the gaps in our warframe’s arsenal! Did you find any good uses like that yet? Looks like Helios is a pretty good armorstrip bot now, combining the Deconstructor with Vicious Bond. Dethcube seems like a good fit on energy starved warframes thanks to its energy (orb) generator, possibly combined with Duplex Bond? Dunno if companion weapons ever get strong enough to kill high level enemies on their own though I was thinking about trying out a Chesa for survival missions when you don’t have a Nekros but I dunno if Retrieve helps at all since it only fires off every 10 seconds with a 45% chance of success What kind of stuff have you tried?

Dethcube is awesome for reliable energy generation with gas moded Helstrum, Adarza is great with Tenacious Bond and Bite, Nautilus is really good now with it's Cordon ability and Manifold Bond (and Helstrum to help apply statuses). I haven't touched any of the dogs (either biological or robotic) or Moas as their abilities were rather unimpressive even if they could stay alive forever. Here's hoping Phase 2 makes them better with it's companion ability rework. Oh, and good old Panzer is still really good, baseline 30sec revive while still spitting viral everywhere makes it remain a reliable option (it's also hella tanky now).

Is Adarza the only companion that can get above 50% crit chance? Seems kinda wasteful to dedicate the whole companion just for x1.2 crit damage but then again, maybe they do decent damage on their own nowadays.

I was planning to try [warframe.fandom.com/wiki/Hunter_Synergy](Hunter Synergy) and see if that counts in potentially activating Tenacious Bond on any companion

Hunter Synergy

Hunter Synergy is a set mod dropped by the Hemocyte during Operation: Plague Star and Ghoul Purge bounties that grants Companions a critical chance bonus based on the total critical chance of the player's primary weapon. This mod is part of a set, whose set bonus increases with each additional mod equipped from that set. Hunter Set: Companions gain X% additional damage to targets affected by a  Slash status effect. Sourced from official drop table repository. The mod applies a percentage of the

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All cats can get to over 75% crit chance with Bite alone, and a +1,2 crit multiplier is well worth 2 mod slots on a companion. Adarza just also has Cat's Eye, so you get to often double dip on the buffed crit damage with orange/red crits. Whether that's better than something like a Panzer is up to your frame/weapons, but it's a worthy contender now.
Ohh, cat’s eye, I see. A bit annoying it only has 1/3 uptime overall but it does seem like a nice additive bonus, and as an overall solid buffer for crit builds.
It's actually around 43% uptime with Tek Enchance. It's pretty useless during high mobility missions when your kavat spends most of it's time trying to catch up to you, but during more stationary ones it's pretty good. It's also affects teammates, so that's a little extra added utility.
Tek Enhance

Tek Enhance is a set mod that increases Kavat Ability Duration. This mod is part of a set, whose set bonus increases with each additional mod equipped from that set. Tek Set: Your companion marks a zone every X seconds that inflicts damage to enemies within it. Sourced from official drop table repository. This mod doesn't affect cooldown time of abilities like  Charm or  Cat's Eye, but the buff duration is increased normally.

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