Infinite scrolling broken?
In my group there are at least these patterns:
If you request data from a server, chances are that your server needs to request that data from another server - which is ‘upstream’.
There can be multiple upstream servers involved in responding to your single request
Infinite scrolling broken?
I am new on this subject but a little bit of searching gave me this:
Zay-braah I guess, if I would try to write Dutch sounds in English spelling.
There’s a sound version available at https://webwoordenboek.nl/uitspraak/zebra
The flag from the thumbnail is that of Fryslân, nowadays a Dutch province.
It does not show hearts! The red parts are ‘pompeblêden’ (leaf of the water lily), and should specifically not be heart shaped according to the official instruction for creating the flag.
I have used both types of distance calculation in different campaigns. I agree that the ‘alternating’ rule is better, but I’ve also seen that it confuses some players and in that case slows down combat.
I’m currently using the phb rule. My players have just gained access to fireball and similar AoE spells, and I use the actual circular spell effects
So far I have not seen the players actively abusing this, so for now I’m just ignoring the weird distance effects
Mathematically, a circle is defined by all points that have the same distance to the center point. In d&d on a grid, distances are measured in 5ft squares, where a diagonal distance is the same as an orthogonal distance. This results in mathematical circles being square on a 5e/5.5e d&d grid
so, one fireball, having a mathematical 20 ft radius, can completely fill a square room of 40x40 ft.
Yes I know the book has a circular template for spell effects. However, using that on a grid has the weird effect that a target can be in a place that is 20 ft removed from the center (diagonally) but at the same time not be in the area of effect of a fireball cast on that center point