Dragon. Agender, otherkin, occasional artist and writer, infosec engineer, in about that order. Avatar by Xeirla. Singular they/them preferred.
Also on @Goldkin (meow.social) for follow requests that don't work here.
Dragon. Agender, otherkin, occasional artist and writer, infosec engineer, in about that order. Avatar by Xeirla. Singular they/them preferred.
Also on @Goldkin (meow.social) for follow requests that don't work here.
Decided on a whim to try 3D modelling a character! I also was thinking of doing it low poly to make it easier on myself, but ended up getting a bit carried away lol
It's also nice to think of the seams of a model for texturing applied to, like, actually being seams on a pooltoy.
I also don't know how to actually *render* the image, as it just looks like a drab grey thing when I do, so this is just a screenshot of it being as good as I was hoping for.
Still learning! There's still a long way to go, like weight painting is still very wonky for me and sometimes it doesn't look good when I bend the skeleton. This was also mostly just made on the basis of like: "oh a bendy bones option? that sounds like a good thing for a pooltoy, *click*" and seeing what happens to the model.
[sub]sorry for rambling hope you enjoy!!![/sub]
And my feel is that honestly, I and a lot of folks may just... not. And just pick at the few first party things instead.
It'll be interesting to see how successful third party does into that. I'd expect it'll fall off to other offerings, unless the system is a breakaway success for other reasons (see: one of those concepts they're trying taking off surprisingly well). Guess we'll see.
But that all said: I'm not excited to now need to go upgrade my system, buy upgrade passes for games I already own, and make awkward tradeoff decisions on upgrading now or later because of how they've chosen to monetize.
I get so much better value from playing indie publisher games on the Deck, and goddamn, that's gonna be a high cost to upgrade all of the games I do enjoy playing, as opposed to just leaving them be for now.
The Wii and 3DS eras were kind of breakaway success stories for them as a toy (more than game) company, and it's kind of hard for them to replicate that now without Iwata at the helm.
But their solution being throwing a bunch of earlier concepts out there that they want to explore more, and build on the ones that work, seems pretty reasonable to me tbh.