I believed in the #framework 's whole mission to make a modular repairable laptop. I bought one after my previous laptop's unrepairable keyboard died.
So when the other week, I started having issues with my Framework 13's keyboard, I thought it wouldn't be a big deal to order a new one. Imagine my surprise when my official Framework screwdriver immediately stripped three of the screws, leaving me entirely unable to replace the keyboard.
Konami's Baseball for the #MSX is...functional? It's definitely influenced by Nintendo's Baseball, but it feels a bit slower. They tried to innovate by having a meter for pitch speed, which seems to be a weird choice given that it'll tell the batter what speed you're going to throw the ball ahead of time. Otherwise, foul balls are rare, and it's surprisingly easy. I suck at these 8-bit baseball games, but I won my first game here without much trouble.
Casio World Open is the jankiest golf game I've played in a while. The ball just dead stops when it hits the ground, no rolling or bouncing. The camera pans up when the ball's in the air, and when it pans back down, you may be facing a different direction in a rather disorienting way. And one time, the close up shot had me in a sand trap while the map showed me on the grass (see the third picture), something I've never seen before. Worth playing through for the weirdness.
Swing is an early Compile game where you play a window washer who has to avoid a bunch of flying monsters as you clean up a building. You can only move on areas with windows, so it ends up being a vaguely Pac-Man like maze game with Crazy Climber aesthetics. It's a fun little forgotten title that's worth trying out.
Macross: Countdown for the #MSX feels like it could have been good. There's some decent parallax, it feels decent moment to moment, but the design isn't there. There's long stretches were not much is happening, and challenge only comes when it forces you to move around terrain without having an easy way to dodge shots that pop out slightly ahead of where you'd expect them to. The result is just uninspired and boring, not even reaching the mediocrity of the Famicom Macross game.
I went in to Rambo for the #MSX expecting I'd hate it, as all I'd heard was that it was based on Hydlide of all games, but it ended up being a primitive yet compelling adventure game. I was expecting dream logic, but while there was a lot of trial and error, I was able to piece by piece figure out what the game wanted out of me. It's short, interesting, and I recommend going in without a guide to experience why MSX fans generally have a good time with this one.