v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released
v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released - Lemmy.World
cross-posted from: https://lemmy.world/post/40215962 [https://lemmy.world/post/40215962] > Game updates > > Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk > Tweak: Lore hint particles now always spawn, ignoring the player’s particles quantity setting > Tweak: Allow liquids to be chiseled only in creative mode > Tweak: Small improvement to elk rider animation in idle and walk > Tweak: New ‘manageotherplayergroups’ privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group) > Tweak: Add server audit logging for out-of-range block break/place attempts > Tweak: Updated community translations > Tweak: Updated in-game credits > Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters > Fixed: Storage vessels were applying double the perish rate bonus > Fixed: Items stored on shelves would not dry or melt at the intended rate > Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused > Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations > Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically “What’s your name?”) > Fixed: Boars and sows not consistently being aggressive to players when piglets are around > Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted > Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another > Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks > Fixed: Placing straw dummies always positioned them on the very edge of blocks > Fixed: Some ropes not properly loading from a savegame to client side > Fixed: Flowing lava blocks now start their particles at the correct height > Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used > Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances > Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible > Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree > Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226 > Fixed: Rare crash relating to insect sounds. Github #7201 > Fixed: Rare crash from async particle spawn > Fixed: Crash when Ctrl+scroll up on the firepit input slot > Fixed: Rare crash when copying the Resonance Archives > Fixed: Potential crash on player death with no specific damage source (e.g. from combustion) > Fixed: Potential crash with BodyTemperature system during server shutdown > Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource > Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found > Fixed: Potential client crash in windowed mode when the game fails to center the game > Fixed: WorldEdit chisel tools crash when holding an item instead of a block > Fixed: Pasting line breaks into single line text field showed up as a missing character > Fixed: Certain errors seen in logs on multiplayer servers > Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories > Fixed: Launching a Sailboat spawned it on land instead of in water