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I like art, Linux, Zelda games and modding Minetest in Lua

v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released

https://lemmy.world/post/40215976

v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released - Lemmy.World

cross-posted from: https://lemmy.world/post/40215962 [https://lemmy.world/post/40215962] > Game updates > > Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk > Tweak: Lore hint particles now always spawn, ignoring the player’s particles quantity setting > Tweak: Allow liquids to be chiseled only in creative mode > Tweak: Small improvement to elk rider animation in idle and walk > Tweak: New ‘manageotherplayergroups’ privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group) > Tweak: Add server audit logging for out-of-range block break/place attempts > Tweak: Updated community translations > Tweak: Updated in-game credits > Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters > Fixed: Storage vessels were applying double the perish rate bonus > Fixed: Items stored on shelves would not dry or melt at the intended rate > Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused > Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations > Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically “What’s your name?”) > Fixed: Boars and sows not consistently being aggressive to players when piglets are around > Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted > Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another > Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks > Fixed: Placing straw dummies always positioned them on the very edge of blocks > Fixed: Some ropes not properly loading from a savegame to client side > Fixed: Flowing lava blocks now start their particles at the correct height > Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used > Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances > Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible > Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree > Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226 > Fixed: Rare crash relating to insect sounds. Github #7201 > Fixed: Rare crash from async particle spawn > Fixed: Crash when Ctrl+scroll up on the firepit input slot > Fixed: Rare crash when copying the Resonance Archives > Fixed: Potential crash on player death with no specific damage source (e.g. from combustion) > Fixed: Potential crash with BodyTemperature system during server shutdown > Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource > Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found > Fixed: Potential client crash in windowed mode when the game fails to center the game > Fixed: WorldEdit chisel tools crash when holding an item instead of a block > Fixed: Pasting line breaks into single line text field showed up as a missing character > Fixed: Certain errors seen in logs on multiplayer servers > Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories > Fixed: Launching a Sailboat spawned it on land instead of in water

v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released

https://lemmy.world/post/40215962

v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released - Lemmy.World

Game updates Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk Tweak: Lore hint particles now always spawn, ignoring the player’s particles quantity setting Tweak: Allow liquids to be chiseled only in creative mode Tweak: Small improvement to elk rider animation in idle and walk Tweak: New ‘manageotherplayergroups’ privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group) Tweak: Add server audit logging for out-of-range block break/place attempts Tweak: Updated community translations Tweak: Updated in-game credits Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters Fixed: Storage vessels were applying double the perish rate bonus Fixed: Items stored on shelves would not dry or melt at the intended rate Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically “What’s your name?”) Fixed: Boars and sows not consistently being aggressive to players when piglets are around Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks Fixed: Placing straw dummies always positioned them on the very edge of blocks Fixed: Some ropes not properly loading from a savegame to client side Fixed: Flowing lava blocks now start their particles at the correct height Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226 Fixed: Rare crash relating to insect sounds. Github #7201 Fixed: Rare crash from async particle spawn Fixed: Crash when Ctrl+scroll up on the firepit input slot Fixed: Rare crash when copying the Resonance Archives Fixed: Potential crash on player death with no specific damage source (e.g. from combustion) Fixed: Potential crash with BodyTemperature system during server shutdown Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found Fixed: Potential client crash in windowed mode when the game fails to center the game Fixed: WorldEdit chisel tools crash when holding an item instead of a block Fixed: Pasting line breaks into single line text field showed up as a missing character Fixed: Certain errors seen in logs on multiplayer servers Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories Fixed: Launching a Sailboat spawned it on land instead of in water

Goblins supporting new Minetest games!

https://lemmy.world/post/19800417

Goblins supporting new Minetest games! - Lemmy.World

My Goblins [https://content.minetest.net/packages/FreeLikeGNU/goblins/] mod for Minetest now works with: * Minetest Game [https://content.minetest.net/packages/Minetest/minetest_game/] * VoxeLibre / MineClone 2 [https://content.minetest.net/packages/Wuzzy/mineclone2/] * Mineclonia [https://content.minetest.net/packages/ryvnf/mineclonia/] * Hades Revisited [https://forum.minetest.net/viewtopic.php?t=19121] * Repixture [https://content.minetest.net/packages/Wuzzy/repixture/] Get it in game or from the ContentDB ContentDB [https://content.minetest.net/packages/FreeLikeGNU/goblins/shields/downloads/]https://content.minetest.net/packages/FreeLikeGNU/goblins/

TES4 NPC Dialog in OpenMW continues to improve thanks to cc9cii's dedication and hard work!

https://lemmy.world/post/16402575

TES4 NPC Dialog in OpenMW continues to improve thanks to cc9cii's dedication and hard work! - Lemmy.World

TES4 a.k.a Oblivion on OpenMW is looking better every time cc9cii posts a new video! Arch-Mage Traven’s sacrifice was not in vain. https://www.youtube.com/watch?v=HBJF9x0oCf4 [https://www.youtube.com/watch?v=HBJF9x0oCf4]

When AIs start creating AIs...

https://lemmy.world/post/16096735

When AIs start creating AIs... - Lemmy.World

Maybe we’ll see some AI generated dad jokes.

Minisforum EM780 + Xreal Air 2 + Debian Testing

https://lemmy.world/post/13128110

Minisforum EM780 + Xreal Air 2 + Debian Testing - Lemmy.World

This thing is tiny and coupled with XReal or Viture glasses it makes for a very portable, very powerful game system that is much faster than many handheld systems without the weight and neck strain. In contrast, with the Steamdeck I found myself preferring a kb/mouse or pairing another controller and it was hard to find a comfortable position to play from without hooking it to a monitor. Debian Xfce testing (Trixie) [https://cdimage.debian.org/cdimage/weekly-live-builds/amd64/iso-hybrid/] works really well though I had to install some packages such as joystick and blueman and a few steps [https://wiki.debian.org/Steam] to install Steam, the effort was well worth it. I did not want a SteamOS distro because I’d prefer Debian’s package management and I like the support and versatility this distro has. Weak points of using the XReal is that the edges are a little out of focus and one might need prescription inserts (I do not). Otherwise, they are very lightweight and I can be comfortable anywhere. They are also great for watching movies plugging into a phone that has display port capable usb-c (though I recommend a dongle that allows charging the phone while viewing). The glasses also have 3DOF that can be used to move your view (as a mouse or joystick would) while gaming but that requires a driver [https://github.com/wheaney/XRLinuxDriver]. Coupled with SideBySide 3D mode on the glasses and in Minetest [https://www.minetest.net/] it’s very immersive!

Jeanne Bonjour - Ce soir (Clip Officiel)

https://lemmy.world/post/12537542

Jeanne Bonjour - Ce soir (Clip Officiel) - Lemmy.World

Tecno Pocket Go is like a Steamdeck that replaces a screen with a wearable display

https://lemmy.world/post/12498529

Tecno Pocket Go is like a Steamdeck that replaces a screen with a wearable display - Lemmy.World

I think this is really the way going forward with portable gaming. - Lighter and smaller handheld - A large screen experience in a portable package - Privacy - Not having to hold the handheld device oriented to view it - Replaceable battery is a big plus too! There is no mention of Linux as the OS but it looks as friendly to Linux gaming as any other AMD based handheld device beside the Steam Deck.

Goblins - Update - Lemmy.World

Goblins [https://content.minetest.net/packages/FreeLikeGNU/goblins/] update with many bug fixes for Mineclone 2 and Mineclonia support and emotes for goblin trade reactions!

To Romance - Lemmy.world

Awesome minimalist synthpop from Jess Brett!