Food preservation novice
| github | https://github.com/F0bes/ |
| discord | _fobes |
| website | https://fobes.dev |
| github | https://github.com/F0bes/ |
| discord | _fobes |
| website | https://fobes.dev |
We use GitHub issues as a bug and feature request tracker. If we find that there is an issue that doesn't happen to be a user error, an issue is opened / reopened. This is because it's easier and faster to provide support on discord or our forums. It's not to make an end users support more difficult.
Regarding the comments about cross platform testing-- it's ignorant to treat someone testing on another platform as useless and/or annoying. It's quite uncommon for us to close an issue as not reproducible without testing on their platform. Everyone has their own platform while I try to maintain and test PCSX2 on Windows, Linux, and macOS. Knowing whether an issue is platform specific can be incredibly valuable and can save me time trying to reproduce.
Hello. I tried doing a basic writeup on the PlayStation 2's DMAC engine. If you're interested, check it out :)
https://fobes.dev/ee/2024/02/02/ps2-dmac-basics.html
There are currently some other posts there about some rendering techniques if that's more your style.