Vincent Bernardi

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Back in the early Unreal Engine 4.x days, Epic created a really neat plugin called PythonScriptPlugin, which allows you to use the UObject Reflection system to script the Editor via Python. On startup, it generates a nice unreal.py stubs file for your LSP.

Neat, right?

Only problem is that it wasn't designed to handle the staggering number of reflected classes & structs, and today, the generated stubs file for a blank Unreal 5.7 project is half a million (501,714, to be exact) lines long.

Hey y'all, if you want to play a chill and funny game that has real heart and has been my antidote to all the crap that's gone on recently…

Why not try Crashlands 2? It's one of the first games I've played where the characters talk about their fears and counsel each other, which is kinda touching. Because, like, obviously there are real people who made the game and are trying to tell us we all need to give ourselves and others a break.

Dark predicted our collective mood on the Apple launch day:
https://mastodon.social/@Migueldeicaza/113107895950563989
Apple joins AI fray with release of model framework

Apple’s machine learning research team released an open-source framework called MLX for developers to build AI models on.

The Verge

It's all well and good to say ‘TestFlight supports visionOS now’, but you can't compile a non-simulator visionOS archive in Xcode beta 3, you can't submit it anyway even if you could, and you can't modify any of the metadata for a visionOS app on App Store Connect. So 75% of the pipeline for actually distributing a visionOS app to TestFlight isn't yet functional 😂 Jumped the gun a bit.

(That is, of course, before even considering needing hardware to run it on)

Ok hear me out: SF Symbols, but for *sound effects*
Visual Basic 2005 Express