Bill

@Enantiodromos
3 Followers
7 Following
58 Posts
Gen-X, Tabletop Gamer (FATE, Old World of Darkness, Fading Suns, Pathfinder), Father, hard left, Martial Arts (Taekwondo Jidokwan), Atheist, Fantasy & Science Fiction (LeGuin, Herbert, MCU, Star Wars...), IT Flunky, player of long-forgotten PC games including Homeworld and City of Heroes, lousy musician and philosopher, He/Him.
#FadingSuns #TTRPG
Here's the lost world placement I settled on and it's jump distance from the rest of known space.
In my #FadingSuns #TTRPG I'm running in #FATE the troupe comes from a lost world and will explore the Empire. I think it is reasonably likely one of them belongs (unknowingly) to a Noble House and will later claim some nominal title. I think I see tradeoffs in whether it's a Major, Minor, or Extinct house. Looking for feedback. Any of those options you think is a bad idea? And, if you wanted to present them with the choice of house in an inobvious way, how would you do it?
Anybody that can show me where in the #bladesinthedark core it is written how many xp are required to fill an attribute track?
The crew I'm putting together for #bladesinthedark
Alright. The first thing I've run across in #bladesinthedark to irritate me: nowhere in the core does it describe how many XP slots there are in a track. Yes I know you can reverse engineer it from the example. Yes I know you can take a flying leap in the dark about it being a detail of the character sheet. I just have a thing where simple, foundational, easy to explain parts of the rules ought to be explained.
Or maybe it should be, no stress for any Consort, Study, or Attune flashback.
Maybe it should be
Oneiromancy: +1 effect to Consort, Study, and Attune actions in flashback.
How I weighted the individual actions to arrive at these.
Starting Builds & #MBTI for #bladesinthedark