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Hack the Planet!
If it's stupid and it works it's not stupid.
Brother of @Thunderbolt
Fluent in sarcasm
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... i should post more (feel free to ask me what i'm working on currently, i'll be happy to respond)
NameDaniel
Pronounshe/him | they/them
Contact infohttps://earthnuker.keybase.pub/blog/about.html
Backup[email protected]
more progress on my media dashboard thing, showing upcoming movies and episodes, it also shows active streams and i also made a page to more easily manage remote access permissions
I revived this project after bouncing between a few upscalers i settled on using Vapoursynth, I'm directly feeding in the remuxed video stream from the DVD into it, deinterlacing using IVTC+QTGMC, debocking, doing some cleanup using a few spatio-temporal denoisers, upscaling using waifu2x-vulkan, some more sharpening, motion interpolation using RIFE and then everything gets piped into FFmpeg for encoding it takes about an hour per minute of input video :(
i made my first FUSE filesystem driver (for windows, using winfspy) that allows one to browse and modify Scrapland's .packed files without manually un- and repacking :D that was a ton of fun
More #ScrapHacks stuff: managed to inject ImGUI by using d3d8to9 to proxy the game's DX8 stuff to DX9 and hooking the DirectInput8 functions to write the mouse state into ImGUI's IO struct, still breaks when the DX8 device resets or you close the window but that should be fairly easy to fix, then i need to make the overlay toggle-able and then i can start adding widgets
I ... don't know why i made this, but i did, was a fun exercise in making Gmod Lua modules in C++ and using undocumented windows APIs (this runs completely un-elevated, it just calls RtlAdjustPrivilege and NtRaiseHardError)
I Completely rewrote the parser from scratch, found out where the triangle indices are stored so now i can properly import 3d models, still need to take care of the materials because at the moment I'm manually loading the textures, but dang that feels nice to have it working properly now
my AoC stats so far
and the repo with all my solutions https://gitdab.com/Earthnuker/AoC_2020/src/branch/master/src (vanilla Rust, only crates I'm using are for AoC input fetching and some convenience macros)
AoC_2020

Advent of Code 2020 solutions in Rust

Yesterday's Stream was semi-successful, i managed to get some Vertex Position data fron one of the model files, (it's stored as DirectX Flexible Vertex Format Data which is... tricky to parse, but @vdd game me a zip with DX8 docs which has a nifty diagram with the vertex memory layout which should make this a whole lot easier) i might roll my own parser because because using Construct seems to do more harm than good and for now i only want to parse and not reconstruct...
this is what the search page currently looks like
Building a fancy dashboard thingy for QBittorrent, Sonarr and Radarr, so i don't have to switch between 3 tabs to do thingsā„¢