Sven "DrMcCoy" Hesse

@DrMcCoy
3 Followers
109 Following
181 Posts
Geek. Left. Doom and Stoner Metal. καλλίστῃ. RPG DM. Social Justice Wizard. Reverse engineer. xoreos. Software freedom zealot. He/Him, cis, bi/pan. queer. Algorithm-generated.
pronounshe/him
locationBraunschweig, Germany
websitehttps://drmccoy.de
xoreoshttps://xoreos.org
Moving to @DrMcCoy ... Let's see how that migration thing works...
@host Ah, no, sorry, ignore my previous (now deleted) message, I just can't read and had the username in my password manager, not my email address
After playing some The Owl, The Thief, and The Strawberries last night, I felt inspired to pixel an owl. Enjoy 🦉

Heh. Found out that #FoundryVTT offers the data displayed by the login page over a #websocket

So now my overview page of my foundry instances displays the dates of the next sessions and a count of the currently logged in users

It's hacky, but works

#rpg #rpgde #roleplaying #vtt #tabletop #webdev

(Reposted with hashtags to see if that makes a difference :P)

Still really annoyed about that. Who thought it was a good idea to introduce breaking incompatibilities into freaking make?

Going to spend the weekend probably trying to debug my failing makefiles. Already dreading it

@void_friend dunno if you did the migration thing, but if that was supposed to notify your followers, I didn't work for me at least

And just migrated the Foundry VTT instances for my last two groups to v10

That's the one playing the piratey Skull and Shackles campaign, next session tomorrow, and the one doing a loose string of (now quite high-level) modules, next session Monday in a week

We caught and fixed two more bugs in the Pathfinder 1e system module too. Still need to open PRs for those

Ugh, GNU Make 4.4 got released a few days ago and it adds a lot of backwards incompatibilities :(

It completely breaks the snippet I use in all my projects to extract a git version string if available, so I have that information ready to use in the binary

The builds fail now 😿

It went well on Tuesday, no big issues. Shared Vision interacts weird with Darkvision, but that's apparently intentional for now. That was the group playing Rise of the Runelords

Migrated my second group, Carrion Crown, to Foundry v10 this week too and had a session there on Friday. Also no issues

13:37!