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“When you want to know how things really work, study them when they're coming apart."

Developer. Atheist. Master of Bullshido.

LayerProcGen is a framework for layer-based procedural generation that's infinite, deterministic and contextual, that I'll release as open source later this year.

Check out the documentation work in progress and let me know if you have questions!
https://runevision.com/tech/layerprocgen/documentation/
#ProcGen

LayerProcGen: LayerProcGen

I guess I am officially a game* developer now! I've been through the whole process of researching, developing, testing, releasing in beta to users, following through on bug reports, and finally, today, the official release of my update in #SpaceEngine !
And I wrote an article about all of the science behind the update! Click here for nerd stuff:
https://spaceengine.org/articles/the-climate-model/

*Not technically a game, SpaceEngine is an interactive universe simulator. :)

The Climate Model: Behind The Scenes – Space Engine

As in "Twitter has gone down the..."?
I hear Elon is soliciting the user base for a new “X” logo for renaming the service. I’m afraid it’s going to end up looking something like this

Mike Doscher:

"Hard sci fi is when the writer knows some of the equations they’re entering bullshit values into"

Looks like I picked a good time to switch from Unity to Unreal Engine.

I wish I had done this several years ago, tbh. 😜

@rom ah, gotcha. I have 12GB of VRAM on my RTX 3060, will have to check drivers.

@rom I've got 32GB now, and will upgrade to 48GB tomorrow.

UE 5.1.1 crashes on me several times a day. It's super frustrating.

Even so, I'm mostly enjoying learning it and migrating a personal project of mine from Unity to Unreal.

Unreal is cool as heck in some ways, and after more than a decade with Unity it's long past time to make the switch.