TextAssetUE plugin : A complete rewrite and update of the classic TextAsset plugin, ported to Unreal Engine 5.
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Free and open source at github.com/DarknessFX/TextAssetUE
"Why study just one framework, platform, user interface? What if I could switch them easily and play around, see what feels better, where I work faster, which combination is more suited for each project?"
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NexusFX sneak peek. For generalists that love to play with all toys.
Spherical Polar Coordinates from the always inspiring XorDev 🍻👍 ported to Unreal Engine material.
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Download M_SphericalPolarCoord (1,2,3) from
https://github.com/DarknessFX/UEMaterialsSource code screenshots:
C++ static calls, add
#include "RaylibUEBPLibrary.h" and start using the API.
Blueprint nodes feature easy chaining, providing data between nodes for frictionless development.
(e.g. Using Timeline node or Tick event)
50+ Raylib draw functions as Blueprint nodes (e.g., DrawCircle, DrawText, DrawModelEx) with exact parameters for 1:1 learning.
Access to the Renderer DrawCommandList for real-world pipeline practice.
RaylibUE plugin for Unreal Engine
Bridges Raylib's easy-to-use drawing API (by
@raysan5 ) with @UnrealEngine's intuitive Blueprint nodes.
Ideal for GameDev teachers/students as starting point to learn and experience both worlds.
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Free and open-source at
https://github.com/DarknessFX/RaylibUEBig update to DFoundryFX plugin for Unreal Engine 5.6.
Lots of fixes, performance improvements, code cleanup, DPI scaling fixed (I hope 🙏).
Engine Tab is completed and functional again. 👍
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Free and open source at
https://github.com/DarknessFX/DFoundryFXDFoundryFX plugin for Unreal Engine 5.6 is available at
https://github.com/DarknessFX/DFoundryFX .
This is a preview version. I need to update the Shader Compiler monitor, a lot changed since UE 5.1 and takes a lot of time to test because it only works for packaged games... Build, test, repeat.
Unreal Engine CommonUI Minimal Menu Kit, free and open source at
https://github.com/DarknessFX/UE_MinimalMenuKit