Peter M.J. Gross

@BitterlyIndifferent
217 Followers
171 Following
1,030 Posts

RE: https://mastodon.social/@arstechnica/116285290986207759

Don’t threaten me with a good time.

WE WENT FOR THE WINGS: A Visit to the Mall of America Hooters During Its Final Days - Racket

Ask not for whom the owl hoots; it hoots for thee. 

Permadeath and Fire Emblem (why nobody does it that way):

“every time I ever lost a unit in Fire Emblem, it was because I blundered. I did something stupid that resulted in their death. And, personally, having to live with the consequences of your own stupidity is one of the more painful regrets to carry.”

https://knightattheopera.blogspot.com/2026/03/thinking-about-permadeath-in-fire-emblem.html

Thinking about Permadeath in Fire Emblem

About a year ago I played through Fire Emblem  7 for the first time. I got through the tutorial a couple times as a kid, but for some reason...

i like making music, i like when people listen to it

please buy my new album, and if you do it on bandcamp leaving a review is helpful

https://shehackedyou.bandcamp.com/album/glitch-wit-h

https://mirlo.space/shehackedyou/release/glitch-witch

thanks <3 sorry for the self-promotion

『 glitch wit☽h 』, by she hacked you

18 track album

she hacked you
I am just... not getting notifications anymore?
Did I wreck my personal Mastodon account, or is it something janky with this server?
I hope this email finds you alone, so don’t be alone.

Christine Taxi is about driving a car that repairs itself through pedestrians that don't.

A low-res mashup of Rockstar and Stephen King, exclusively on Pico-8:

https://postgoodism.itch.io/christine-taxi

#IndieGame #StephenKing #Pico8

Christine Taxi by postgoodism, ConManEd, Bitterly Indifferent Studios

Help Christine build a new life as a morally-flexible robotaxi!

itch.io

How can game designers keep players entertained for long as possible?

RPGs show how goal density is important for game development — at any given point in time, a player needs to have a goal that is immediately attainable.

https://medium.com/ironsource-levelup/secret-power-of-rpg-mechanics-b618c09556d8

#GameDesign #GameDev #GameMechanics

The secret power of RPG mechanics

How Brawl Stars uses mechanics from RPG games to stop players getting bored — and how you can too

Medium

Beautiful Glitch (Monster Prom) discusses their custom work to bridge the gap between writers and programmers:

“Consider tool-building part of the general development process – not an annoying detour.”

https://unity.com/blog/monster-prom-building-a-dialog-system-for-a-dating-sim

#GameDevelopment #Programming #GameWriting

Monster Prom: Building a dialog system for a multiplayer dating sim | Unity

Go behind the scenes of the Monster Prom series. Learn how developer Beautiful Glitch built custom Unity Editor tools and complex branching dialog system for their popular competitive dating sim series.

Unity

seeing another round of "don't favorite posts on fedi"

folks it is a kind and lovely thing to favorite someone's post and anyone who tells you not to be kind and lovely has told you something about themself

it's true that it doesn't particulary increase the distribution of your post but the idea that we're all here to get things distributed as far as possible is pretty weird