Peter M.J. Gross

@BitterlyIndifferent
223 Followers
177 Following
1,049 Posts

In Project Arcmör, a minor incident prevents your ship from beginning the rewarding challenge of colonizing a new planet.

Are you expendable enough to solve the problem?

https://bitterlyindifferent.itch.io/project-arcmor

#IndieGame #FreeGame #Itchio

Inside the art and theory of narrative design for games: 4 narrative elements that can help a game's mechanics feel more meaningful to players, making the difference between playable games and great games.

https://www.acmi.net.au/stories-and-ideas/play-write-four-essential-elements-to-writing-good-videogame/

#Storytelling #GameDevelopment #ContentWriting

Four essential elements to writing a good videogame

Brooke Maggs takes us inside the art and theory of narrative design for games.

Over at CRPG Addict, a game from the '90s raises some relevant questions for present-day designers.

https://crpgaddict.blogspot.com/2026/03/star-trail-plunder-and-lightning.html

#GameDev #CRPG #VideoGames

“On our phones, the principle of familiarity is merging with flow to produce a new kind of high-tech passivity that resembles the experience of flow without fulfilling the meaning of it.”

https://www.derekthompson.org/p/how-zombie-flow-took-over-culture

How ‘Zombie Flow’ Took Over Culture

Or: If you're so smart, why aren't you happier?

Derek Thompson

Truck Quest is a choice-based text adventure about hauling military-grade narcotics to the megachurches of Bean Station and driving flammable poultry to the casinos of Inverness.

It only takes one low-budget truck (and one high-interest loan) to start your own delivery service.

https://bitterlyindifferent.itch.io/truckquest

#InteractiveFiction #Twine #IndieGame

Truck Quest by Bitterly Indifferent Studios

It's like Oregon Trail for distracted Millennials.

itch.io

How do you classify games? One way is by looking at the relationship between a game's disk size and the number of people in its credits.

https://hushcrasher.substack.com/p/taxonomy-of-games

#GameDevelopment #IndieGames #GamesIndustry

By the way, what's a AA?

Instead of fuzzy labels like 'indie' and 'AA', we propose a new data-driven system to classify video games based on their actual production scope. This new framework reveals the real economic and creative trends shaping the video game industry.

Hushcrasher

I/O systems in Unreal can avoid mountains of special-case, duplicate code.

https://www.joewintergreen.com/i-o-systems-for-level-scripting/

#Programming #GameDevelopment #Unreal

I/O systems for level scripting – joe wintergreen internet zone

Pushing Loyal People: It's the direct result of one too many reorgs.

https://bitterlyindifferent.itch.io/pushing-loyal-people

#IndieGame #FreeGame #Twine #InteractiveFiction

Pushing Loyal People by Bitterly Indifferent Studios

Do you have what it takes to become the boss?

itch.io

Games can take different approaches to level-based skill systems, but they need to work with their core gameplay loops rather than against them.

Pokemon, Diablo 4, and Starfield are each examples that promote different types of interactions.

https://scottfinegamedesign.com/design-blog/2024/1/7/diabloxstarfield

#GameDevelopment #UserExperience #GameMechanics

Modern RPGs and Skill Progression — Scott Fine Game Design

This time we’ll be taking a look at a few different RPG leveling systems, and more specifically how they relate to skills. Some light spoilers going forward for Pokemon games, Diablo 4, and Starfield.

Scott Fine Game Design