
Nina Kalinina (@[email protected])
Attached: 3 images It occurred to me that many younger people don't know why video games used to look so bad on 8-bit home computers, when they can look so much better on comparable hardware of pocket video game consoles. And, as a consequence, they take for granted all the hard work that losers like me put into converting art for ZX Spectrums and alike. That makes me a bit sad, so let me demonstrate you what happens behind the scenes, and why it matters (to me). Illustrations: * Golden Axe running on WonderSwan. The image uses 42 colours, but the sprites are likely 16 colours or less. 224 × 144 pixels * Golden Axe running on ZX Spectrum. 15 colors. 256x192 pixels. * My old fan-art of Va-11 Hall-A for ZX Spectrum. 15 colors, 256x192. What I'm trying to say is: despite having resolution better than GameBoy or WonderSwan, art on ZX Spectrum often looks BAD. Why? How to make it look good? Why is it hard? Let me explain! *cough cough* 🧵 thread #pixelart #retrocomputing


