You ever program error messages that you only know people will see if they're intentionally trying to break your application? I just wanna tell the user off in the error message more. I end up making some snide remark in a comment above the error message instead...
Shout-out to @jplebreton for his great talk at Roguelike Celebration 2019. Was super interesting to see what playscii was really capable of, as well as what hear his thoughts on tools and the like.
Working on an open-source project where your mentor retired and the only other contributor is on business trips and unable to help, leaving you alone, is really damn demotivating.
@antoniusf Mostly voicing frustration. Working on a render-to-texture that's supposed to take in a giant list of indices and palette both as individual textures then do some lookup and use that to set the output. All GL 2.1 because I want to allow for potatos. https://github.com/team-eternity/eternity/tree/gl2.1-branch If you're interested in the matter.
team-eternity/eternity
The Eternity Engine. Contribute to team-eternity/eternity development by creating an account on GitHub.