[5e] Dice Mechanic with Point Buy RNG?
https://ttrpg.network/post/8173582
[5e] Dice Mechanic with Point Buy RNG? - The TTRPG network
Hello everyone, I thought it would be nice to have a dice mechanic for 5e’s
character creation with an output more similar to the point buy system, since
the default dice mechanic leads to overall higher stats. This could be a system
with the same output range as point buy as well as one that still offers the
possibility of rolling very high numbers (16-18) but with a higher probability
to roll very low than 4d6 drop lowest. Do you already know of such a dice
mechanic? Or could you maybe provide a source for the probabilities of a stat
having a certain number in the point buy system, so as to make it comparable to
4d6 drop lowest? The latter would give a starting point to play around with
dice.run [dice.run] in order to create a system as desired. Thank you all very
much in advance!
Discrimination & Terror: How to (not) use it in a RPG campaign?
https://ttrpg.network/post/6446763
Discrimination & Terror: How to (not) use it in a RPG campaign? - The TTRPG network
I’m curious about your opinions on this topic. All scenarios I’ve run so far
have had a minimum of discrimination. (Religious/racist prejudice only against
those that were actually fanatic/inherently evil. ‘Race’ as in ‘species’, not
colour of skin or whatevs.) But I’ve been wondering what can be done with it as
a feature of a RPG world or factions within it. In which cases does
discrimination based on race, gender, sexual orientation, religion etc. make for
‘good’ story elements, so ‘good’ that it’s worth to actually implement despite
it being a horrible thing by design? Granted that all players agree beforehand.
The other thing are (especially historical) terror methods. Again the question:
What would justify to use such elaborate cruelty in a fictional setting? This
came up when I thought about using aspects of the ‘Zersetzung’
(‘disruption’/‘decomposition’) in a game as part of the BBEG’s tactics.
(‘Zersetzung’ was a catalogue of terror methods applied on people that were
deemed oppositional in the German Democratic Republic.) I dropped the idea when
I spoke to my players about it and one of them expressed discomfort about
potentially having this done to their PC. Both questions could also be
differentiated between entirely fictional settings and those that explicitly try
to recreate the life in a stage of real-world history. Thanks in advance for
your input, please be respectful.
D&D: High Level Combat + Spells (Help)
https://ttrpg.network/post/4070077
D&D: High Level Combat + Spells (Help) - The TTRPG network
Hope I’m right here with this, sorry if the question is too specific for this
community. Our long-term D&D campaign has reached PC level 17. Now’s the time
for implementing mechanics that fasten up combat (we all don’t like how long it
takes), as well as addressing spells that the GM (me) fears to be game-breaking
(mostly 9th level spells, full list below). Sooo… I’d be thankful for any
helpful suggestions. My current ideas for the combat aspect include shock
damage, Instinct and Morale checks from Worlds Without Number, but those
probably don’t suffice yet. And I’m having trouble conveying to the spellcasters
that toning down some spells is necessary in order to maintain a functional game
that doesn’t tear apart hours of preparation every session. Feel free to point
out any potential counter-arguments to my view on that as well. I’m really
determined to keep this game running. Thank you all so much in advance! List of
spells that require revision or more exact definition (in my opinion): Wish,
Meteor Swarm, Invulnerability, Gate, True Polymorph, Leomund’s Tiny Hut, Rope
Trick
Non-male BBEG inspiration? - The TTRPG network
Hello everyone! The BBEG of our ongoing campaign is not carved in stone yet, so
I’m looking for some inspiration. As far as I’ve encountered them, the
overwhelming majority of evil masterminds in pop culture and fiction are male.
I’d like to have anything different than that, but at the moment, I can’t think
of many examples to draw inspiration from. I don’t have a lot of specifications
for what I’m looking for. Apart from not being male, they should just be
examples of true spite, not someone who can be bargained with. And they
shouldn’t be the right hand of another greater villain, but stand on their own
feet in terms of scheming and orchestrating bad stuff. (So no Darth Vader, but
an Emperor. An Empress, actually, or really anything but a dude.) They can come
from any genre, media and setting. Favorable if they can pack a punch or two or
more, though not mandatory. D&D has Tiamat and Lolth, Star Trek TNG has the Borg
Queen. But other than that, my mind’s completely blank right now. I’d really
appreciate any suggestions for more baddies to take a look at, characters that
help me to get into other evil mindsets than those I’m most familiar with. Thank
you very much!
A universal, smooth-running RPG? - The TTRPG network
Hello everyone! I’ve had some issues with D&D 5E lately and would like to try
something else. I’ve thought a bit about what I actually want from a new system
and came up with this: The RPG should - be universal a.k.a. adaptable to
different settings - be able to include magic of some kind, preferably already
offering that option by its default rules - be balanced between different
character archetypes/classes (if such exist) - guarantee smooth and fast combat
(specifically less complicated than D&D 5E) - guarantee smooth play in general,
no constant looking up rules - encourage role-playing (not necessarily via
rules, but IMO D&D 5E neglects RP by its rules being overly focused on combat) -
still offer as much customization options as possible - be easy to modify if
needed and easy to create homebrew content for (e.g. items, monsters) - be
suitable for one-shots as well as longer campaigns - have an online tool or a
clearly structured index to look up rules/other stuff - already have some
homebrew content available on the internet, as well as a platform to discuss
rulings Using the criteria above, I put together a list of potential candidates:
- Adventurers! - AGE - Apotheosis - Cortex Prime - Cypher - Dungeonslayers -
Fate (Core, Accelerated and/or Condensed) - Freeform Universal - Fudge - Genesys
- Hero System - HeroQuest - Ironsworn - Low Fantasy Gaming - Mini Six - Old
School Essentials - PbtA (and/or more specifically Dungeon World) - Prose
Descriptive Qualities - Risus - Savage Worlds - The Black Hack - World of
Dungeons - Worlds Without Number - Whitehack However, I only read about each RPG
briefly… and as you can see, the list is still very long. Do any of the systems
named don’t fit what I’m actually looking for or meet the requirements listed
above especially well? My goal is to bring the list down to 2-3 RPGs, ultimately
choosing from them. Oh, and if you think there is another RPG that I haven’t
named, but fits my needs better than all the others: Recommend away! Many thanks
for all your help! EDIT: added suitability for longer campaigns as a desirable
quality