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That sounds right
Independently from common choices for point distribution, I was thinking more of how often certain stats end up with certain numbers out of all possible combinations how points could be spent.
Exactly! (Not a native speaker, blame it on that.)
Do you happen to know of a source that depicts the different probabilities for stats in point buy? I couldn’t find one, but I’d love to see which of your suggestions comes closest to that. They’re all still comfortably simple, I like that. I assume that it would become quite complicated to take the higher costs of point buy’s high end stats into account.
It does indeed seem pretty simple and convenient. The graphs look good, more accurate than those by dice.run. Are they from another generator?

[5e] Dice Mechanic with Point Buy RNG?

https://ttrpg.network/post/8173582

[5e] Dice Mechanic with Point Buy RNG? - The TTRPG network

Hello everyone, I thought it would be nice to have a dice mechanic for 5e’s character creation with an output more similar to the point buy system, since the default dice mechanic leads to overall higher stats. This could be a system with the same output range as point buy as well as one that still offers the possibility of rolling very high numbers (16-18) but with a higher probability to roll very low than 4d6 drop lowest. Do you already know of such a dice mechanic? Or could you maybe provide a source for the probabilities of a stat having a certain number in the point buy system, so as to make it comparable to 4d6 drop lowest? The latter would give a starting point to play around with dice.run [dice.run] in order to create a system as desired. Thank you all very much in advance!

Discrimination & Terror: How to (not) use it in a RPG campaign?

https://ttrpg.network/post/6446763

Discrimination & Terror: How to (not) use it in a RPG campaign? - The TTRPG network

I’m curious about your opinions on this topic. All scenarios I’ve run so far have had a minimum of discrimination. (Religious/racist prejudice only against those that were actually fanatic/inherently evil. ‘Race’ as in ‘species’, not colour of skin or whatevs.) But I’ve been wondering what can be done with it as a feature of a RPG world or factions within it. In which cases does discrimination based on race, gender, sexual orientation, religion etc. make for ‘good’ story elements, so ‘good’ that it’s worth to actually implement despite it being a horrible thing by design? Granted that all players agree beforehand. The other thing are (especially historical) terror methods. Again the question: What would justify to use such elaborate cruelty in a fictional setting? This came up when I thought about using aspects of the ‘Zersetzung’ (‘disruption’/‘decomposition’) in a game as part of the BBEG’s tactics. (‘Zersetzung’ was a catalogue of terror methods applied on people that were deemed oppositional in the German Democratic Republic.) I dropped the idea when I spoke to my players about it and one of them expressed discomfort about potentially having this done to their PC. Both questions could also be differentiated between entirely fictional settings and those that explicitly try to recreate the life in a stage of real-world history. Thanks in advance for your input, please be respectful.

Thanks for the feedback!
Has anyone read the Unearthed Arcana for bastions? Is it good?
Make this a level 15 ability for fighters and then emigrate so that the caster inquisition won‘t crucify you for doing it