When you have no idea how to make a footsteps system at first in Godot, since you don't have/can't find the tagging function such as in Unity, but it's k, since you can just create a raycast pointing at the floor and get the name of the 'model' node by doing RAYCASTNAME.get_collider().get_parent().get_name() and use the first 4 letters of the node as a way to discriminate floor types for footsteps. I have a feeling this is nasty as hell, but hey it works for now #GodotEngine #NightTimeCreativity
