Since I'm apparently feeling my etymological thinking tonight, I'll go ahead and drop this concept on you:

Acronyms weren't in common use before the 1900s. Like the first reference to the concept in German is from 1921 and in English was 1940.

That's how complicated the world got -- we had to start abbreviating shit into pronounceable shit so we could still verbally chatter about complicated shit in verbal one-word shorthand.

And now we routinely mash old acronyms into new acronyms at times.

Eventually, we'll speak in .zip. @sydneyfalk

@JoshuaACNewman

I still maintain that eventually a subdialect of English will be solely composed of XKCD strip numbers.

(In this case, a sort of meta-example of 1443)

Ha ha! 1217! @sydneyfalk

@JoshuaACNewman

That's a little 647ing, TBQH. Violence seems unwarranted. :P

Did you actually choose that one? It's so apropos! @sydneyfalk

@JoshuaACNewman

I actually chose both of the ones I used.

Man.

You should write a bot.

@sydneyfalk

@JoshuaACNewman

Instead, I write a LOT ha ha ha

(oh sweet merciful fuck why did I decide to be an author)

Usually these things are, "This, or nothing." @sydneyfalk

@JoshuaACNewman

Is this a response to something else, or am I just that confused at the moment?

It's why you decided to become an author. Just like I decided why to become...

Wait, what am I?@sydneyfalk

@JoshuaACNewman

Oh! Oh, yeah, I've been writing since I was thirteen. Like, terribly at first, but that's a given.

Took me over two decades to actually get published in any way (and even then it's indiepub, tradpub involves things I can't handle, like more humans and things).

I do other stuff, but I consider writing fiction my 生き甲斐.

@JoshuaACNewman

(and as for your question: I think you're doing more of what I wish I was doing overall, but I haven't been able to push myself to attempt gamedev beyond a barely-started VN I wrote and another idea for a VN I was hashing out, mostly because every concept I have for a game relies on programming skills beyond mine and art skills FAR beyond mine)

Yeah, that's the reason I encourage even coders to develop analog games: you can throw out a dozen bad analog ideas in the time it takes you to code just one. @sydneyfalk