@hardcorenarrativist I don't have the quick-witted creativity talent for making interesting things happen, and I also still can't seem to make interesting and challenging combat encounters for my players. So basically, every part of my games is bad :P
I'd really like to try a more story-oriented game system, but that would probably just highlight how bad I am at the first part. The collaborative games sound cool, but my players are very much not RPers so I'm not sure how well that would work.
@radix for more story-oriented stuff, you might want to have a look at Fiasco and/or Apocalypse World. Very different games, but both have a certain "structure" that helps in the storytelling.
Also, have you seen "GM tips with Matt Mercer/Satine Phoenix" or Matthew Colville's fantastic videos? They might inspire you.
@hardcorenarrativist I have played a couple of games of Fiasco with various subsets of my group. We had several fun(ny) moments, but it's incredibly exhausting and difficult for us to execute. Really none of us are quick-witted :P
Yeah, I've seen a lot of that material and I love it :-)
@radix I have only played Fiasco once but I know what you mean! It's certainly a demanding game, but at least the burden is shared :-D Which I thought it would be an advantage, but maybe not! (given your answer) :-D
Yeah, Dungeon World is based on Apocalypse World. Any game "powered by the apocalypse" is based on AW. Have only tried one PbtA game once, and it was demanding at times, but it's more guided by a "DM" so maybe better for your group.