pakige..
pakige! pakige!
it seems according to zoom the only years that exist are 2025-2099
firmware is already the latest version. thats good because otherwise id have to find a microsd card
im guessing Helvum devs never tried a device with more than 10 channels 😏
it works 🔥🔥
anyway the highly exciting job that awaits this thing for now is just mixing together sound from my various desktop computers
problem is that the current mixer outputs via xlr so i need to redo cabling again uuuuohguhjh

my only complaint so far is that there isnt a "direct usb output" mode. in order to hear the usb output channels, you have to switch channel 7 and/or 8 into usb mode, which disables the analog inputs on those channels

i guess it kinda makes sense for a device that is primarily a mixer rather than an audio interface but still

some people said the sd card is hard to remove on these but it seems fine to me
most important feature
the little "32bit Float" graphic seems to be a sticker, unlike all the other labels which are printed on. curious
my favorite thing about zoom devices is the little "Goodbye! See you!" message that pops up when you power them off
space appears
i should print some dust covers for the open jacks
this was a fantastic idea, i shouldve done it a long time ago
since i found barely any info about using this device with linux, i should write a blog post just affirming that its fine
Zoom L6max on Linux

tl;dr: it works fine.

ok i have another complaint. the L6max *only* runs at 48000 Hz. i generally prefer to use 44100 so this is a bit annoying
the lack of 44100 Hz support causes many practical problems, such as "i am now reading libayemu source code in an attempt to figure out the ancient mystery of why the AY oscillator from sc3-plugins is (more) out of tune at 48000 Hz than at 44100 Hz"

i think it might have to do with this

- the oscillator runs the AY emulator at the default chip frequency of 1773400 Hz
- a value ChipTacts_per_outcount is calculated by the formula ay->ChipFreq / ay->sndfmt.freq / 8
- all of the numbers involved are integers
- at 44100 Hz, the integer division gives 5. if we were to do the corresponding float division, it would give ~5.03, which is pretty close
- at 48000 Hz, the integer division gives 4. the float division would give ~4.62, which is not close

sigh. time to set up a dev environmment for sc3-plugins
THREAD DERAILED
pulusound (@[email protected])

@[email protected] "rates [0x540]: 48000 96000 192000" oof ouch

ACP
evil wizards are tormenting me with their cursed crystals

but back to AY. the sclang class definition includes this method to convert frequencies to the emulator's tone values

so now i gotta figure out how the fuck this relates to those numbers above

ooo i think i got it

basically 110300 is pretty close to 44100*5/2 = 110250

remember that at 44100Hz, ChipTacts_per_outcount = 5

with this i can write a better freqtotone.....
im very excited to figure this out :) the bug is at least 6 years old, probably more
IT WORKS
@ahihi nice!